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Favourite (and innovative) scenario concepts

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  • Favourite (and innovative) scenario concepts

    I was mulling over some of, what I considered to be the best and most unique uses of the civ2 engine to produce various desired effects last night, and I thought it might make a good thread.
    I've left out CSPL deliberately here as I'm still playing with it.

    A few of those scenarios/innovations that foremost came to mind ...
    [Don't hesitate to correct this if I'm wrong about the first-use-of-concept or author. ]

    Dagor Brogallach (Harlan?) - The first use (AFAIK) of range zero air units (mountains) to simulate impenetrable terrain. Being the surroundings of the hidden city of Gondolin.
    This before the advent of ToT of course.

    Red Front (Nemo - surprise surprise ) - for the use of city walls as anti-tank defenses, which were yet vulnerable to infantry with the ignore walls flag. An excellent depiction of reality.
    (Also the first use of multiple rules/graphics files - Or was this in an Alex M. scen?).

    Cruel Sea (Case) - Scenario with no ground combat or city-swapping. Straightforward perhaps, but this was the first use of such a concept to my knowledge, and to good effect.

    Star Trek - Dominion War (Kobyashi) - use of terrain types (ie: Ocean) and change terrain effects to isolate the various civs and really recreate the feel of the DS9 epic.

    One other (for which I can't remember the name/author) Arab-Israeli war-oriented scenario featuring arms buyers isolated to certain (arms market) regions of the map with the sole function of purchasing weapons...

    What are some other, particularly innovative, favoured or unique scenario concepts?

  • #2
    There were many... Like suburb idea in Red Front.
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    I cannot let my life be ruled by threads" The Web Frogs
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    • #3
      Re: Favourite (and innovative) scenario concepts

      Originally posted by ravagon

      Red Front (Nemo - surprise surprise ) - for the use of city walls as anti-tank defenses, which were yet vulnerable to infantry with the ignore walls flag. An excellent depiction of reality.
      (Also the first use of multiple rules/graphics files - Or was this in an Alex M. scen?).
      AFAIK John Petroski first used the AT-defences in 'Up the deadly boot'

      Spartacus was the first scen with multiple events/rules.

      Yeah, Moe, that team sure did suck last night. They just plain sucked! I've seen teams suck before, but they were the suckiest bunch of sucks that ever sucked.

      -Homer Simpson


      • #4
        The Arab-Israeli war scenario with the Arms market was called "Exodus". Very good scenario.

        2nd Front was very innovative in its use of the settler flag for armoured units to simulate fuel supplies, as well as having two seperate civs for the player to control.
        STDs are like pokemon... you gotta catch them ALL!!!


        • #5
          The quest scenario

          Was Jesus Balsinde's Quest for El Dorado the first quest-style scenario?

          For CreateUnit events, who first started using coordinates of squares occupied by human player units at the start of the game to create a nasty offensive by the AI?
          El Aurens v2 Beta!


          • #6
            Captain Nemo in Red Front *I think*
            'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
            - Neal Stephenson, Cryptonomicon


            • #7


              • #8
                I'd have to say that the use of summer/winter terrains was a nice innovation in WW2 scenarios. Not sure who was first - I think I saw it first in the 2194 Days scenario, but I'm no expert here.


                • #9
                  It wasn't in 2194.

                  You're probably thinking of Red Front.
                  I refute it thus!
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                  • #10
                    Red Front (Nemo - surprise surprise )
                    The only [non] surprise is that you're overlooking the actual *firsts* to give credit to a more popular scenario.

                    These are some early scenarios using the summer/winter changes:

                    "The Third Reich" - Jan '99
                    "Ansteig" - Apr '99
                    "Global WW2" - Apr '99
                    "Red Front" Nov '99

                    It's a good job you're not American.

                    DarthVeda's frowning because you're ignoring his "Gang wars" scenario. First scenario in a an urban setting. Also first for html documentation.

                    You can credit Nemo for implementing the paradropping ships idea in Second Front.

                    Dagor Brogallach was created by Brian Reynolds.

                    Harlan I think deserves credit for two innovations:
                    1. Having two orc units in the LOTR scenario that were visually identical: one static, one not.
                    2. In his WW2 Europe scenario, depicting the Maginot line as Fortresses, but also homing them to French cities, so they disappeared when the cities fell.

                    I would also publicly credit Paul Heron for making the first complete mods for civ2: his Star Trek universe and Babylon 5 scenarios. These set high standards which were not matched until Koba came along.
                    "I didn't invent these rules, I'm just going to use them against you."


                    • #11

                      Thanks for the historical perspective, AL.

                      Harlan also used high hp/fp with low defense stats for heroes. When stacked with conventional units, these stats kept them from being first targets of an AI attack. They're still pretty tough to kill, though.

                      Don't know if he was the first to use this.

                      How about his idea to defend the Shire with Rangers, slow air units? They would act as a magnet for nonfighter units. Tension was introduced when the Rangers had to land - they were vulnerable on bases.
                      El Aurens v2 Beta!


                      • #12
                        Not that its that important, the changing of seasons was first implimented in the Thrid Reich scenario... BUT it was John Petroski who spawned the idea first. I just ripped it from him and finished my scenario first.
                        Re-elect Bush!


                        • #13
                          Was Mr Temba the first to use

                          voice as unit sounds

                          negative bonuses for terrain

                          helicopter settlers who could change sea to land

                          represent polution using the concept of slaves

                          I think Harlan's LOTR contribution was two slots for Nazguls - you get the second one when the first one dies so each Ring Wraith is only reborn once. He was probably the first one to use the concept of a land carrier (Frodo).
                          This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog


                          • #14
                            What about the concept of mercenary type units?

                            Such that there are units about the board, with a price on their shield. @IF Kill said unit, @THEN create mercenary unit, and subtract X from treasury.

                            Henrik uses it in one of his, and I assume it came from someone else? ( No offense H)



                            • #15
                              Yup, while I didn't know it at the time, it has been used by others, in the Yom Kipur war scenario mentioned above, something very similar is used to buy arms.

                              In my scenario the killed unit would come back also though
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