And get it, and tell me what you like and dont like, then post it, so i can sort it all out, this is just a test so far... i have talked to cyrion adn lowered the consrcipts to 6/4 and infantry 7/5 (A/D)
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I'll DL this one--Soundwave knows what I'm talking aboutGeorgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
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russia is not very well comunicated, do you think is going to be a threat to the human player??
the escenario looks very good but there is no way of researching all the tech tree, i guess i´ll have to choose
i´ve seen the borders posts between germany and austria, why is that? to make it more difficult to attack each other??
maybe a road between germany and italy for trading...
other way it´s a very good scenario, the events, and it looks balance,
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Soundwave:
1. The Sound7.zip is corrupted or something, it doesn't work
2. Two of the sound zips have files that overlap.
Otherwise, everything is AOK.Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
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Well for the Broder Posts it means, Germany and Austro-Hungarian can still attack each other though two corridors, they can still atack each other, but i put them there, because its a wide front, were Germany would win 99% certain so thats why i put them there... With Germany and Italy road, i dont think so, it would be closed off by one of the players, being to supicious...
So all and all its good YAY!!~
(working on my coldwar scenario now!)"Whoever wants peace, be prepared for war"- Soundwave
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Originally posted by Heresson
Sorry, but where can I download sth to open php file with?"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.
Eyewerks - you know you want to visit. No really, you do. Go on, click me.
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Sorry Scott, you want credit too? Sorry i'll put you in, in Version 2... i dont know when it will come out, but thatnks, in the @nd History.zip file, its got credits to nearly everyone in the historyread.txt ."Whoever wants peace, be prepared for war"- Soundwave
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Originally posted by Soundwave
Sorry Scott, you want credit too? Sorry i'll put you in, in Version 2... i dont know when it will come out, but thatnks, in the @nd History.zip file, its got credits to nearly everyone in the historyread.txt .'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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Well, it seems that Soundwave will have a lot of work for the "credit list", which means I'll have plenty of time to make further comments...
I'm still not sure I'm happy with the unit balance, but I speak only from looking at the rules.txt, not from playing, so it might be a bit early for me to make such comments!!
Anyway, as there is only 1 improvement in infantry units, I think I would prefer it to be a bit bigger, something like:
Conscript 5/4 and Infantry 7/5
Or maybe Conscript 5/4 and Infantry 6/5, but Infantry ignoring City walls (and so being needed to take cities, where tanks are not really the best units).
And I agree with Case, the grammar in the events is a bit "surprising" (at least for a non english speaker like me... ) and includes a few typos: it wouldn't be long to correct it and the result would be worth it!!
Last, for now: as I already told you, I really like the graphics!! And the theme!! Good job !!!
BTW: about your coldwar scenario, I found a few things that could be interesting, I'll try to make a quick summary or catch you on MSN!! No promise, though...Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
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