Hi,
Its been a long time since I've done any Civ2 stuff- I've been (and still am) burned out on editing Civ2. But I'm pleased to announce a new project. Alex (mor) asked if he could revamp the graphics for my Vikings scenario. I started thinking, more than just the graphics need redoing (That was my first scenario and always the one I had the most problems with). So I started to think about redoing it (a new map being badly needed IMO) but I didn't want to do the work. Happily, Jesus Balsinde has stepped in and will do most of the nitty gritty while I provide the new map and some general direction.
Sooo, this leads to some questions. First, it seems since I last freqented these pages, people have been getting more into hex editing. I am very intrigued by two hex editing possibilities. One, turning the barbarian civ into a normal civ. There was a thread about this a while back saying it could be done (FastEddie, you mentioned this). If so, I'd like to know how!
Secondly, I think it would be great to edit the hexes to put special resources exactly where one wants. Seems no reason why not, if only one knew where in the .sav file to look. I tried looking and it was mostly Greek to me. But I was thinking, maybe there is a way. Does anyone have a program where you can compare the text of two documents to see what's different between them? Cos what one could do is take a game, uncover a sea spot where there would be a fish, then save that under a new name. Then compare the two files- I imagine they would only be different by one hex. Then, experiment and figure out the pattern.
One last question, for those knowledgable of Muslim/Arabic matters. Could someone explain the deal with "Al-" prefixes in city names? I have widely conflicting sources over cities (like Basrah, Madinah or Mawsil) that sometimes use the Al- and sometimes don't. Some cities get it attached in front more than others. Plus, sometimes its capitalized, and sometimes its not! What's the best to use? What does it mean?
Harlan
Its been a long time since I've done any Civ2 stuff- I've been (and still am) burned out on editing Civ2. But I'm pleased to announce a new project. Alex (mor) asked if he could revamp the graphics for my Vikings scenario. I started thinking, more than just the graphics need redoing (That was my first scenario and always the one I had the most problems with). So I started to think about redoing it (a new map being badly needed IMO) but I didn't want to do the work. Happily, Jesus Balsinde has stepped in and will do most of the nitty gritty while I provide the new map and some general direction.
Sooo, this leads to some questions. First, it seems since I last freqented these pages, people have been getting more into hex editing. I am very intrigued by two hex editing possibilities. One, turning the barbarian civ into a normal civ. There was a thread about this a while back saying it could be done (FastEddie, you mentioned this). If so, I'd like to know how!
Secondly, I think it would be great to edit the hexes to put special resources exactly where one wants. Seems no reason why not, if only one knew where in the .sav file to look. I tried looking and it was mostly Greek to me. But I was thinking, maybe there is a way. Does anyone have a program where you can compare the text of two documents to see what's different between them? Cos what one could do is take a game, uncover a sea spot where there would be a fish, then save that under a new name. Then compare the two files- I imagine they would only be different by one hex. Then, experiment and figure out the pattern.
One last question, for those knowledgable of Muslim/Arabic matters. Could someone explain the deal with "Al-" prefixes in city names? I have widely conflicting sources over cities (like Basrah, Madinah or Mawsil) that sometimes use the Al- and sometimes don't. Some cities get it attached in front more than others. Plus, sometimes its capitalized, and sometimes its not! What's the best to use? What does it mean?
Harlan
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