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  • To do something like that, I'd use the colour swapping feature of the Civ2 unit designer. Just swap greens for roughly corresponding shades of white, and Bob's your uncle.
    "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

    Eyewerks - you know you want to visit. No really, you do. Go on, click me.

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    • I dont know, I am not comfortable at all with using the in-game editor. When I do gfx I zoom in to between 8x and 10x so I can see all the minute differences. The in game editor maybe doubles the unit size, but it just isn't close enough for me to see all the intricacies of the units... What do you use Case?

      -FMK.

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      • Too grey? Nope, that's bloody perfect!

        And just in time for the next playtest update. It's ready, I just have to send it out. You'll get it later today (well, today for me that is...)

        -FMK.

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        • Case, or FMK, or anyone else...

          If you have Paint Shop Pro, or I am assuming another painting program, all you have to do is edit the pallete. Change the color of the original unit in the pallete. So the darkest green can become a darkest white, and so on...

          Pap

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          • This is the basic Civ2 Pallete...
            Attached Files

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            • This is the edited pallete...
              Notice, the greens are switched.
              Attached Files

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              • Hopefully that explains it, and I hope it helped someone and I hope it wasn't self-explanatory from the beginning.

                Sorry bout all the posts in a row.

                Pap

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                • If you edit the units palette all Civ2 graphics will be affected, so that isn't really a good idea... Unless after editing the palette, you reload the standard palette, using "Nearest color matching". That way the standard palette will be used while the colours will still be switched.
                  Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                  • That is what I meant Mercator, just put it back in the original pallete when you are done with the nearest color matching.

                    Pap

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                    • My God...

                      That is so simple! I can't believe I didn't know about this before. Here I have been doing all of my color changes manually pixel by pixel. This will save me countless hours.
                      "I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
                      "Guinness sucks!" -- Me

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                      • Originally posted by Pap1723
                        That is what I meant Mercator, just put it back in the original pallete when you are done with the nearest color matching.
                        Ah, OK.
                        Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                        • OK?
                          "I realise I hold the key to freedom,
                          I cannot let my life be ruled by threads" The Web Frogs
                          Middle East!

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                          • Ahem... I know, I know!
                            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                            • Here's one of my semi-newer collections. Some units are edited, others aren't. It's for a scenario I began about two years ago. Nothing really fancy. It's ok if you think they downright suck.
                              Attached Files

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                              • I've tried in Paintshop Pro 7, but how do you exactly edit the palette? What fo you do?
                                Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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