A few questions, observations, comments, etc. Please feel free to refute/comment if I'm in error somewhere and bear in mind that I haven't even finished a single GC yet (and am still playing under 1.06 to boot).
(1) Revolt risk - Number of revolts seems far too high for the apparent risk displayed in my province info?
A 3% risk per month, in each province, over a dozen or so provinces, should surely give me an expected 1 chance in 3 of a revolt somewhere?
In such circumstances I wound up almost always getting at least one revolt, sometimes 2-3. It could have been just bad luck but it seemed far too consistent..
Additionally the number of rebels seemed to be completely independent of the province income and completely dependent on the fortress level. I always ended up with 7000 in a minimal fort zone and 12000 in a small fort zone - ie: enough infantry (with a few extras) to siege the fort plus a few cav/arty.
Exceptions were my provinces with < 5000 pop which seemed to contain a garrison strength of 2500 in a minimal fort instead of 5000. Revolts here produced only 5000 rebels - again consistent though with a number of infantry just in excess of the no. required to siege the fort.
(2) Trade Agreements - Don't seem to work too well. I'm fairly sure I've seen my merchants competed away by those with whom I have such agreements and I've definitely had the "A merchant has competed away a merchant from ... " wrt those same nations when my own do the same thing.
The only thing it seems to effect is whether or not I can send merchants at all - for example if I have 5 in a COT and another nation, with whom I have an agreement, holds a monopoly then I can't send a merchant (ie: the only place for me to compete for would be the monopoly spot). If merchants can be sent then it seems to be a free-for-all.
(3) Popups - Don't always seem to be too accurate wrt effects - for example - Converting England to Protestantism - popup indicated that I'd only take a -2 stability hit which didn't sound too bad (I won't be making that particular mistake again ) when in reality it was a -2 in addition to the normal (-6?) hit for changing religion. That one hurt.
(4) Religion - advive needed. Since converting to Protestant I've established a half-dozen or so colonies in North America (good colonies too with furs, etc as trade goods) that also became protestant. Since this point most of my original provinces back in the homeland have gone over to reformed (except for my capital). Is it worth my while converting to reformed?
ie: Would my colonies (which now produce about 50% of my income) begin converting (albeit gradually) as well?
I have zero missionaries and an income of about -2 so converting manually isn't an option without major changes in my slider settings.
(1) Revolt risk - Number of revolts seems far too high for the apparent risk displayed in my province info?
A 3% risk per month, in each province, over a dozen or so provinces, should surely give me an expected 1 chance in 3 of a revolt somewhere?
In such circumstances I wound up almost always getting at least one revolt, sometimes 2-3. It could have been just bad luck but it seemed far too consistent..
Additionally the number of rebels seemed to be completely independent of the province income and completely dependent on the fortress level. I always ended up with 7000 in a minimal fort zone and 12000 in a small fort zone - ie: enough infantry (with a few extras) to siege the fort plus a few cav/arty.
Exceptions were my provinces with < 5000 pop which seemed to contain a garrison strength of 2500 in a minimal fort instead of 5000. Revolts here produced only 5000 rebels - again consistent though with a number of infantry just in excess of the no. required to siege the fort.
(2) Trade Agreements - Don't seem to work too well. I'm fairly sure I've seen my merchants competed away by those with whom I have such agreements and I've definitely had the "A merchant has competed away a merchant from ... " wrt those same nations when my own do the same thing.
The only thing it seems to effect is whether or not I can send merchants at all - for example if I have 5 in a COT and another nation, with whom I have an agreement, holds a monopoly then I can't send a merchant (ie: the only place for me to compete for would be the monopoly spot). If merchants can be sent then it seems to be a free-for-all.
(3) Popups - Don't always seem to be too accurate wrt effects - for example - Converting England to Protestantism - popup indicated that I'd only take a -2 stability hit which didn't sound too bad (I won't be making that particular mistake again ) when in reality it was a -2 in addition to the normal (-6?) hit for changing religion. That one hurt.
(4) Religion - advive needed. Since converting to Protestant I've established a half-dozen or so colonies in North America (good colonies too with furs, etc as trade goods) that also became protestant. Since this point most of my original provinces back in the homeland have gone over to reformed (except for my capital). Is it worth my while converting to reformed?
ie: Would my colonies (which now produce about 50% of my income) begin converting (albeit gradually) as well?
I have zero missionaries and an income of about -2 so converting manually isn't an option without major changes in my slider settings.
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