Well, I guess so, haven't tried it... and since the region I created didn't end up great, I'll just overwrite...
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Originally posted by John-SJ
Assuming we use the current region, I woould like the medium map just north of "Mayor Jonny".
Concerning the possibility of using a pre-made region, I vote yes! Which one? Hmmm, London has nice rivers and Fairview has a lot of coastline, I think those would both be good choices, maybe new York for coastline as well.
edit: Of course, this map is fine is fine if the vote goes with the current one as well.
John-SJ
John-SJ
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Well, I read the tutorial on creating regions with an elevation map in Photoshop by Mr. Quigley (), and decided to try it out. The result is attached. Looks pretty, but also like a very mean terrain. Probably not good for this particular game (although I made a city grid specially for it - no large citis, only small and medium), but if any of you want to try it out, lemme know.
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Originally posted by vovansim
Well, I read the tutorial on creating regions with an elevation map in Photoshop by Mr. Quigley (), and decided to try it out. The result is attached. Looks pretty, but also like a very mean terrain. Probably not good for this particular game (although I made a city grid specially for it - no large citis, only small and medium), but if any of you want to try it out, lemme know.
If we use a pre-made world, I vote for New york and this one
John-SJ >> Sorry, missed that one, but it seems like most are for a pre-made map anyway... so everybody, cast your vote for a pre-made map (or upload a picture of yours, if you have one)This space is empty... or is it?
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Originally posted by Osweld
I found the tutorial on making regions in photoshop here. It's not exactly easy, though.
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Thx for the link... though I can't get the map-part to work. When trying to load the map picture, nothing happens when pressing ok (the open file dialog box is still open, and I can still press ok)... when double clicking on the file, the dialog box closes, but nothing happens... Isn't the animations supposed to stop (to show it's working) or something?This space is empty... or is it?
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Originally posted by ADG
Thx for the link... though I can't get the map-part to work. When trying to load the map picture, nothing happens when pressing ok (the open file dialog box is still open, and I can still press ok)... when double clicking on the file, the dialog box closes, but nothing happens... Isn't the animations supposed to stop (to show it's working) or something?
I don't know what your problem might be, because if the dimensions are not right, it tells you so... Maybe you didn't convert the bitmap to grayscale before trying it?
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Btw, for my map, I have only used large terrain sizes... There's more land, that's not vievable on the picture
If someone would make another map (the BMP files) I could render the map (if you don't have a fast computer)... I have a 2.4 GHzThis space is empty... or is it?
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Originally posted by vovansim
Yes, that's the one I was referring to. It's really not hard with pgotoshop. All you need to do is follow the instructions, and when you draw, you need to adjust your tools a little bit to work more like the in-game god tools. That way, it all becomes cake. In fact, I think you can see how the region I created looks an awful lot like a bunch of brush-strokes.
Maybe there are better tools for it in photoshop, but using paintshop I can't even begin to imagine how I could reach the same amount of detail that the pictures in the tutorial have.Rethink Refuse Reduce Reuse
Do It Ourselves
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Originally posted by Osweld
Maybe there are better tools for it in photoshop, but using paintshop I can't even begin to imagine how I could reach the same amount of detail that the pictures in the tutorial have.
Originally posted by GP1183 in Region Editing Guide thread on sc4ever.com boards
Although they do have a Knowledge Library now on the topic, Heres an expansion. If you have Photo Shop, too bad, this only MIGHT apply to you. Paint Shop Pro Users, LISTEN UP!
I made a file called "Base" and its a .psp file. It has two layers, one for the topography (the terrain), and another for the sea level at 40% transparency (for the sea) as described in the tutorial. Now what it doesn't tell you is how to set up your tools. I configured mine to act almost just like a terrain editing tool in SC4. Theyll be labeled and described below.
Airbrush: Shape- Round; Size- 50; Hardness- 0; Opacity- 40; Step- 30; Density- 100.
Pick a high color value, something like light grey. Put it on an area of black, which should look blue if you set it up right. Now what happens when you click is a "terrain raise". Itll act like the Steep Hill tool in SC4. Itll raise the color, and eventually get to the selected value. This is helpful when making hills, Mountains (make the brush smaller or bigger), or Lakes/Rivers (pick a color with a value below 83.
Smudge: Shape- round; Size- Any; Harness- 23; Opacity- 57; Step- 1; Density- 100
Use it to make Mountains, Volcanoes, anything to do with Large, Craggy surfaces. Smoothen terrain, and anything you want.
These 2 tools can be adjusted to do anything. Mess around, and when people ask "hey, how'd you make that kickass terrain?" say "GP1183's Region Editing Guide baby, yeah!"
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