We will need this, Mehul put the new age online 2 minutes ago....
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Utopia - Age 19 (An Era of Hope)
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Swirve Administrator Jan 12th 7:13 PM
The Utopian Era of Hope contains several changes to Utopia. The major changes are as follows:
Buildings
* Hospitals now have a +4% (60% Max) bonus on reducing combat losses
* Dungeons now hold 75 prisoners
* Stables now hold 75 horses
Race Changes
* Humans: 20% chance of failing any spell
* Elves: Can cast self-spells on kingdommates at high cost
* Dwarves: +25% Combat Gains; +70% Birth Rate; -40% Construction Time; -40% Military Maintenance; +60% food Consumption
* Orcs: +15% Population; No Combat Gains bonus; +10% Enemy Losses; -50% Magic & Thievery Effectiveness; Stronger Massacre Attack; Elite has been changed to 8/1
* Halflings: Armouries have a 1% chance of training a specialist unit into an elite each hour
* Avians: +50% Elite Gains; -25% Attack Time
* Undead: Only have access to basic thievery operations
Personalities
* Merchants: Peasant base income doesn't fall due to low happiness
* Shepherds: -20% Rune, Food, and Science Decay
Military
* Specialists cost $350
* Elite units cost $3500 but increase in price as players grow larger
* Elite maintenance has been doubled
Relations Changes
* War: +10% Combat Gains; +5% Offense; -15% Military Losses
* Hostile: -10% Gains on attacks on non-hostile kingdoms (for the declaring kingdom); -6% for declared-on kingdom
* Peace: -10% Combat Gains on the Target Kingdom; +5% Defense
Miscellaneous
* Martial Law option has been added to help players with low Happiness
* Attack formulas, elite training formulas, and happiness formulas have been changed.
* Option to block incoming aid has been implemented.
All of these changes are now reflected in the new Guide to Utopia.
Thank you,
Mehul PatelNone, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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K, i'm Dwarf/Sage on WoL, hoping to do some peacefull exploring, but instead i landed in a war kingdom
I want to defect, but i'm not sure if i can reset my province after defecting so i won't lose anything.<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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Originally posted by Lemmy
I want to defect, but i'm not sure if i can reset my province after defecting so i won't lose anything.None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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I made a WORLD list!
I also had a good finish last age on the most honourable Elves list:
54 GhostOfHamletsFather (12:24) Elf 3907
I lost 10 places on the list when I got suicided on 3 hours from the end and couldn't get all the honor back, but I was able to reply with a grab that netted 100 acres more than I lost. Hell, had I chosen to release some of my def specs into soldiers and made a good suicide of my own, I could have tapped him twice despite his being 30% bigger than me.None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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We have 3 free spaces in our kingdom on Battlefields, if you're feeling lucky.
Thanks for the offer, but i want to do some peacefull exploring this age, BF isn't exactly the best place to explore<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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My province 16 hours OOP, when our hostile starts.
If you like it and want the log, let me know.
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The Province of Nuclear Smurf - Try2 (0:0)
[http://www.UtopiaTemple.com Angel v1.39 Beta]
Utopian Date: April 16th, YR0
RL Date: October 25th, 2002 (21:00 GMT)
Ruler Name: The Humble Mr. Eli
Personality & Race: The Shepherd, Dwarf
Land: 300 Acres
Money: 277gc (11,940gc raw daily income)
Food: 52,526 bushels
Runes: 6,826 runes
Population: 7,351 citizens (24.50 per Acre)
Peasants: 3,980 (100% Employed)
Happy: b:97%, t:3.0gc, p:102%, m:100%
Trade Balance: 0gc (0% tax rate)
Networth: 30,331 (101.10 per Acre)
Thieves+Wizards+Science Networth: 1,817gc
Soldiers: 78 (45.1% estimated draft rate)
Axemen: 1,428 (5,712 offense points)
Archers: 1,575 (6,300 defense points)
Berserkers: 0
War-Horses: 1,813 (up to 1,506 additional offense)
Prisoners: 0
Total Attack points: 7,374 (24.58 per Acre)
Practical (50% elites): 7,374 (24.58 per Acre)
Total Defense points: 6,456 (21.52 per Acre)
Practical (50% elites): 6,456 (21.52 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 237 (0.47 per Acre / 100% Stealth)
Wizards: 53 (0.18 per Acre / 89% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 303 (0.61 per Acre)
Estimated Thieves Number: 227 (0.45 per Acre)
Maximum Possible Wizards: 303 (1.01 per Acre)
Estimated Wizards Number: 72 (0.24 per Acre)
Buildings: 850gc to build, 425gc to raze
Away bonus: 19,900gc (12h) / 59,700gc (20h)
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Buildings Report of Nuclear Smurf - Try2 (0:0)
[http://www.UtopiaTemple.com Angel v1.39 Beta]
1. Mines: 4 (1.3%)
2. Farms: 32 (10.7%)
3. Barracks: 60 (20%)
4. Banks: 93 (31%)
5. Guilds: 29 (9.7%)
6. Towers: 26 (8.7%)
7. Stables: 26 (8.7%)
8. Libraries: 30 (10%)
Total Land: 300 Acres (100% built)
** Effects Summary (Available Buildings Only) **
1. Produce 200gc per day (300gc with MM)
2. Produce 3,140 bushels per day (3,925 with FL)
3. +10% offense bonus, -40% attack time
4. +62% to income, protect 60% of gold from thievery
5. Training about 0.6 wizards per hour
6. Produce 260 runes per day
7. Produce 26 horses per day, host up to 2,600 horses
8. 45 science points per day, protect 30% science
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Science Intelligence on Nuclear Smurf - Try2 (0:0)
[http://www.UtopiaTemple.com Angel v1.39 Beta]
** Effects Summary (Known Science Only) **
+16% Income (1,388 points)
-0% Building Time
+5.7% Population Limits (892 points)
+14.4% Food Production (520 points)
+0% Offensive Military Strength
+0% Thievery Effectiveness
+0% Magic Effectiveness
** Science Points in Progress **
Housing: 829 points in progress
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In training :
113 Thieves
390 Offense Specs
153 Defense Specs"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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You people are the best Utopia players I know. So I feel safe in asking this. Can you people help me come up with a viable build for an undead general on WoL?I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio
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eli
I decided to play Halfling/Rogue, and exploring at the start, i can't defect in protection, and don't want to delete and creat a new province, so i'm sticking with this kingdom, they seem like n00bs...the king didn't even know what "OOP" was.
I'm going for something like 400 acres with 25 dpa, and some thieves if possible, or maybe 500 acres, 25 dpa, and no thieves yet, at least not untill the wars start.<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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Originally posted by DinoDoc
You people are the best Utopia players I know. So I feel safe in asking this. Can you people help me come up with a viable build for an undead general on WoL?
10% Guilds
08% Towers
20% Barracks
05% Stables
02% Dungeons
15% Armories
10% Libraries
You could build some Hospitals in protection for the increased birth rate, but intuitively, I wouldn't.
If you're short on money, sacrifice the Barracks for Banks.
If you're not going to be too magic-intensive, you can drop the Guilds- and Towers-percentages as well in exchange for whatever you need.
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Actually, hospitals are goood, especially in protection.
I tried halfling twice with Prophet, one time without hospitals, one time with.
I got 16 dpa without hospitals, and 24 with hospitals, and 500-something acres.<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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I refined my strat. Decided to explore 125 acres and overall it came out better.
CB of final result :
The Province of Nuclear Smurf - Try2 (0:0)
[http://www.UtopiaTemple.com Angel v1.39 Beta]
Utopian Date: April 16th, YR0
RL Date: October 25th, 2002 (21:00 GMT)
Ruler Name: The Humble Mr. Eli
Personality & Race: The Shepherd, Dwarf
Land: 345 Acres
Money: 19gc (14,070gc raw daily income)
Food: 63,947 bushels
Runes: 7,525 runes
Population: 8,427 citizens (24.43 per Acre)
Peasants: 4,690 (100% Employed)
Happy: b:97%, t:3.0gc, p:102%, m:100%
Trade Balance: 0gc (0% tax rate)
Networth: 34,147 (98.98 per Acre)
Thieves+Wizards+Science Networth: 1,349gc
Soldiers: 75 (43.7% estimated draft rate)
Axemen: 1,745 (6,980 offense points)
Archers: 1,707 (6,828 defense points)
Berserkers: 0
War-Horses: 1,740 (up to 1,740 additional offense)
Prisoners: 0
Total Attack points: 8,870 (25.71 per Acre)
Practical (50% elites): 8,870 (25.71 per Acre)
Total Defense points: 6,978 (20.23 per Acre)
Practical (50% elites): 6,978 (20.23 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 152 (0.30 per Acre / 100% Stealth)
Wizards: 58 (0.17 per Acre / 89% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 225 (0.45 per Acre)
Estimated Thieves Number: 169 (0.34 per Acre)
Maximum Possible Wizards: 225 (0.65 per Acre)
Estimated Wizards Number: 53 (0.15 per Acre)
Buildings: 872gc to build, 436gc to raze
Away bonus: 23,450gc (12h) / 70,350gc (20h)
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All this with pretty good sciences, 400 incoming off specs, 300 def specs and 100 thieves."Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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