The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
damm i failed two spells, got acres instead of cash from the in game bonus and trained offies not defence specs....no way i come OOP healthy this could be ugly.
and i just found out STAR MOUSE is on my island.....hey no picking on your fellow apolytoners right /???
I just started this age...quite an interesting game. If I may proudly display my newbie-ness by asking this question, what's a good draft rate? I've got it at 35% right now...
Oh yeah, WoL 1:23 'Capitan's Clutches' in case anyone wants to mock me.
Originally posted by War4ever
damm i failed two spells, got acres instead of cash from the in game bonus and trained offies not defence specs....no way i come OOP healthy this could be ugly.
and i just found out STAR MOUSE is on my island.....hey no picking on your fellow apolytoners right /???
But of course ..
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
Total Attack points: 2,660 (6.62 per Acre)
Practical (0% elites): 2,560 (6.37 per Acre)
Total Defense points: 10,321 (25.67 per Acre)
Practical (100% elites): 10,321 (25.67 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 212 (0.42 per Acre / 74% Stealth)
Wizards: 65 (0.16 per Acre / 81% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 277 (0.55 per Acre)
Estimated Thieves Number: 208 (0.42 per Acre)
Maximum Possible Wizards: 277 (0.69 per Acre)
Estimated Wizards Number: 66 (0.16 per Acre)
Buildings: 450gc to build, 450gc to raze
Away bonus: 28,210gc (12h) / 84,630gc (20h)
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
Total Attack points: 2,230 (10.14 per Acre)
Practical (0% elites): 2,230 (10.14 per Acre)
Total Defense points: 8,954 (40.70 per Acre)
Practical (100% elites): 8,954 (40.70 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 200 (0.40 per Acre / 100% Stealth)
Wizards: 64 (0.29 per Acre / 96% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 264 (0.53 per Acre)
Estimated Thieves Number: 198 (0.40 per Acre)
Maximum Possible Wizards: 264 (1.20 per Acre)
Estimated Wizards Number: 63 (0.29 per Acre)
Buildings: 810gc to build, 405gc to raze
Away bonus: 12,875gc (12h) / 38,625gc (20h)
well they peaced us after 1 hours, not even, we launched like 18 attacks haha....i did two myself, after my king/queen and another NSed 1.5k of this guys soldier defence, dumb noobs....
haha..of course now i am fatter than two dwarves put together hhahah, spells still failing , man i miss mystic
Originally posted by Eli
Hostile summary(not finished yet) :
Acres gained : 1287.
Acres lost : 0.
Checked out your hostile target ... they declared a hostile of their own. They got peace blocked. They then declared a second hostile.
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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