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Originally posted by FlameFlash
Well, I wasn't talking about zooming out... I was talking about urban sprawl.
You were talking about how much the computer can handle...and I was just pointing out, the computer has a hard time handling the mapsize as it is now, so the answer would be yes, the map size is as big as the (future) computer can handle...
You were talking about how much the computer can handle...and I was just pointing out, the computer has a hard time handling the mapsize as it is now, so the answer would be yes, the map size is as big as the (future) computer can handle...
You're talking about the graphics part, while I think he meant the running-the-city part.
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
Yeah but I think that is the point. Because of graphics ability the cities are limited in size. There is a hard limit because computers into the future will have a hard time processing things fast enough for the size and detail needed. As for what size that is, we will have to see but if it is more than a comp today can handle, it is going to be huge.
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
Originally posted by tniem
Yeah but I think that is the point. Because of graphics ability the cities are limited in size. There is a hard limit because computers into the future will have a hard time processing things fast enough for the size and detail needed. As for what size that is, we will have to see but if it is more than a comp today can handle, it is going to be huge.
From what I understand the problem is that when zooming out there are too many details for the computer to calculate and that's why it's so slow.
But if they could implement some (optional) way to reduce the graphics quality and double or triple map size, i'm sure many players will happily make the tradeoff.
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
I'd prefer to have nicer graphics than a larger map, since in SC4 it's not about just making the greatest metropolis ever, like it was in previosly SC games...
Originally posted by Sagacious Dolphin
If on each zoom out the graphics detail is cut, what's the problem? The same amounts of processor usage and memory would be used at each level?
Given the choice between graphics and size, I'd go with size.
Heh... yes, because size matters...
I'm not conceited, conceit is a fault and I have no faults...
Civ and WoW are my crack... just one... more... turn...
Hmmm...seems like everyone inhere, only wants to buy the game to be able to destruct
nah. I get a city going, then when it hits an economic dip I release the people to the streets and lets the city burn.
until I'm done building although I'm happy to cope with the naturally occurring ones. I prefer to build uninterrupted in sandbox mode and save disasters for the scenarios where you're given a specific target to reach in recovering from an event like an earthquake.
There'd better be a freakin' terrain editor. That's my biggest beef with 3000. Sometimes the most fun part of building a city is designing the perfect terrain in advance, so you know where you could build a cool downtown, port area, airport, etc.
"The French caused the war [Persian Gulf war, 1991]" - Ned
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"I wish I had gay sex in the boy scouts" - Dissident
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