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  • I've heard of a crack whore in Pelagiad who apparently buys moon sugar for high prices, but I've never bothered to look for her since I found out.

    I need to sell a few 20,000 gp items. I have yet to hear of anyone with 20,000gp (or slightly less, obviously)!

    Edit: Just figured this out. For others to know, buy things from the creeper in Caldera that you've already sold to him till he has 20k, then sell the weapon (in this case, an Ebony Longsword), then wait 24 hours till he has more money and sell the stuff you bought in 5k chunks. Makes me wish for Daggerfall, where merchants all had unlimited money!

    Btw, the Boots of Blinding Speed are on the trail from Ald'ruhn main road to Caldera (or maybe it was back road), and she wants an escort to Gnaar Mok.
    Last edited by Eroberer; June 27, 2002, 14:47.

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    • I reckon I can't get Fargoth to work - no real loss, I guess.

      Anyway - that double quest the mage's guild sends you on, to convince a Telvanni to join in Sulipund (done it) and to recover guild dues in some location beginning with P. Where the devil is that place? My directions say "head east from Ft. Moonmoth to the lake with Marandus on the south bank. The place-beginning-with-P is on the trail to the NE of that lake." I cannot find it for the life of me.

      Anyway, quite proud to now be level 4 with a reputation of 2 (brought the House Hlaalu murderer to "justice"). And a nice alteration spell purchase gives me 50 pts worth of unlocking.
      The church is the only organisation that exists for the benefit of its non-members
      Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
      All women become like their mothers. That is their tragedy. No man does. That's his.
      "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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      • The P-location is in a cave south of Silipund and north of Marandus. It's on the East side of the road.

        Once your Alteration skill is high enough, invest in a 100pt unlock spell. There are a fair number of high level locks that I've come up against, especially in the Vivec treasuries.
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        • Oh sod it. I'd spotted that cave before I hit sulipund, and just didn't notice the name. D'oh

          I did have the presence of mind, however, to give Eydis Fire-Eye the code book back - but I read it first Likewise Ajira's stolen reports.

          Also - a hint. There are are very few books in the Orc manor in Caldera, but all of them give you a skill increase. Also, killing the 5 Camonna Tong agents in Balmora without committing a crime (ie, taunting first) nets you a book from the Fort Captain which contains another skill increase.

          And yes, I need my Alteration skill up a bit. At least it's major, so as I unlock things I'll increase it quite rapidly. Mysticism, for Soul Trap, unfortunately is only a Misc skill. Oh, and the master's Alchemy eqpt in Caldera? Nobody complains if you walk out with it.
          The church is the only organisation that exists for the benefit of its non-members
          Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
          All women become like their mothers. That is their tragedy. No man does. That's his.
          "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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          • You don't need to actually unlock anything in order for it to exercise your Alteration skill. All you need to do is sit there casting Unlock spells until you run out of spell points. I invested in a 1pt Unlock spell and kept casting it as I walked from town to town.
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            • I view that as not in the spirit of the game
              The church is the only organisation that exists for the benefit of its non-members
              Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
              All women become like their mothers. That is their tragedy. No man does. That's his.
              "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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              • Nothing wrong with a little free training.

                I've also found a couple of trainers who let me max out my skills. Haven't found one for Alteration yet, though--at the moment I'm only maxed out in Heavy Armor, Destruction, and Acrobatics.
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                • An interesting combination! My main problem at the moment is making sure I'm not carrying too much...
                  The church is the only organisation that exists for the benefit of its non-members
                  Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                  All women become like their mothers. That is their tragedy. No man does. That's his.
                  "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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                  • Feather spells can come in handy if that's your main problem. They're relatively cheap. I'm trying to get a Golden Saint or similarly powerful creature trapped in a soul gem at the moment so that I can make a Ring of Continuous Feather or something of the sort...
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                    • Originally posted by loinburger
                      Feather spells can come in handy if that's your main problem. They're relatively cheap. I'm trying to get a Golden Saint or similarly powerful creature trapped in a soul gem at the moment so that I can make a Ring of Continuous Feather or something of the sort...

                      I almost made one of those, for 50 points of feather.

                      Only problem?

                      190,000 gp!!!

                      All of my stash.
                      Don't try to confuse the issue with half-truths and gorilla dust!

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                      • So what? Buy back the gold you spend on the enchantment with excess equipment you're not using. Yep, that's right, the money you pay for the enchantment goes right back into the enchanters "currently carried' gold.

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                        • Originally posted by CygnusZ
                          So what? Buy back the gold you spend on the enchantment with excess equipment you're not using. Yep, that's right, the money you pay for the enchantment goes right back into the enchanters "currently carried' gold.
                          Oh, I didn't know that, thanks for the info!

                          Don't try to confuse the issue with half-truths and gorilla dust!

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                          • 190,000 GP? Pleh, I'm flat broke at the moment from "too much" training.
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                            • First artifact I found, I sold for 110,000.

                              But it took a long time using the " buy little things from Creeper" to get full value for it.
                              Don't try to confuse the issue with half-truths and gorilla dust!

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                              • 110,000, eh? I oughta see what I can get for my Ring of Khajit.
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