The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
"Life of the Party" made me a much better Thief II player. It's a really huge mission--travelling across town, breaking into Angelwatch, and then travelling all the way back. This mission uses up a lot of resources. And when I left Angelwatch, I was down to my last arrow, so the trip back was difficult.
But what this hardship taught me to do was to rely on steath much more than I had before. In the earlier missions, I was happy ambushing guards from the shadows. Now, I take great pride in my sneaking-passed abilities.
I'm now playing "Casing the Joint," and wouldn't you know it, I'm stuck again. I've found the clock, used the cockoo on it, and moved the hands to twelve. Guess what?? No secret passage. I think ol' whats-his-face bought his secret passage entryway from the same people who sold the pagans their great stone face.
Originally posted by Zkribbler
. . . I've found the clock . . .
Or, more precisely, I've found a clock, but I don't know that it's the clock. It probably is, but I want to make sure. --Nope, don't anybody tell me. --Yet.
Comment