Announcement

Collapse
No announcement yet.

The SimCity poll!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    ah, that's why i never saw them take off, i always had disasters off.
    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
    Play Bumps! No, wait, play Slings!

    Comment


    • #32
      Originally posted by Grumbold
      Launch Arco's were (iirc) fitted with rocket motors so that in the event of earthquakes threatening their destruction they could launch into orbit. They were the biggest, costliest and best balanced Arco, needing practically no support from external buildings to reach A+ quality.
      Actually I don't think that this is right, IIRC Iturned disaters off as well, you just had to have enough Arcos in your city to make them take off - to the moon I think. Once they were gone (the takeoff looked exactly like the destruction of a building) you'd get a sum of money to build 5 or so new launch Arcos and with the taxes from them you'd buy more Arcos till they take off again...
      Interested in creating a TBS game similar to Colonization?
      Have a look here !
      New C++ programmers needed!

      Comment


      • #33
        Originally posted by chronocrator

        Actually I don't think that this is right, IIRC Iturned disaters off as well, you just had to have enough Arcos in your city to make them take off - to the moon I think. Once they were gone (the takeoff looked exactly like the destruction of a building) you'd get a sum of money to build 5 or so new launch Arcos and with the taxes from them you'd buy more Arcos till they take off again...
        This is the first time I hear about this!

        Are we talking about those big black ones? The ones with the highest max pop cap?
        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

        Comment


        • #34
          No, IIRC the Launch Arcos were white (those with the 2 twisted "pipes" on which they stood) but I think those have the highest pop cap. I will check...
          Interested in creating a TBS game similar to Colonization?
          Have a look here !
          New C++ programmers needed!

          Comment


          • #35
            I've found some info here:
            Latest news coverage, email, free stock quotes, live scores and video are just the beginning. Discover more every day at Yahoo!


            The Exodus

            In DOS version 1.1 (both from the updater and the CD versions), Windows versions, and Mac 1.1 or later versions, the launch arcologies will launch, giving you that pleasant message, "The exodus has begun." But exactly when will this happen? Now, thanks to the miracle of modern science, the precise numbers are know...

            In order for your Launch Arcologies to blast off into space,

            You must have 301 or more launch arcologies built
            The year must be 2051 or later
            In addition, you must have one of the versions specified above. The event really isn't as cool as it sounds. The arcologies don't really "launch". They blow up, as if you would have bulldozed them. And it takes a long time, as each blows up in the sequence you built it. If you've never seen an arcology "launch" in SimCity 2000, don't worry. You're not missing anything too cool. As a matter of fact, it's a royal pain.
            some more general info on Arcos:


            Plymouth Arcology available after year 2000 with 55,000 internal population producing 15 units pollution costing $100,000 and having #100,000 land value.
            Forest Arcology available after year 2050 with 30,000 internal population producing 10 units pollution costing $120,000 and having #120,000 land value.
            Draco Arcology available after year 2100 with 45,000 internal population producing 12 units pollution costing $150,000 and having #150,000 land value.
            Launch Arcology available after year 2150 with 65,000 internal population producing 15 units pollution costing $200,000 and having #200,000 land value.
            Interested in creating a TBS game similar to Colonization?
            Have a look here !
            New C++ programmers needed!

            Comment


            • #36
              You forgot the option for SimCity 4000. You never know, someone here may be beta-testing it!
              Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
              Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

              Comment


              • #37
                Originally posted by The Rusty Gamer
                You forgot the option for SimCity 4000. You never know, someone here may be beta-testing it!
                It is SimCity 4 not 4000 and it is due out in december.

                Comment


                • #38
                  Originally posted by The Rusty Gamer
                  You forgot the option for SimCity 4000. You never know, someone here may be beta-testing it!
                  I guess at the moment the only beta testers there is, is the people who work at MAXIS!
                  This space is empty... or is it?

                  Comment

                  Working...
                  X