Should I get it? Anybody here got it? I hear there is great mplayer action.
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Dark ages of Camelot? Should I get?
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Ugh, one of those mega-players online games. I tried Everquest and hated it. Half the time when you log on, it's nighttime & you can't see anything. Plus, you start out the game so weak, you can't really do anything. I found Everquest to be a frustrating waste of time, and I doubt that Dark Ages is any better.
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I got it, played it for quite a long time and then just got bored of it. I think that MMORPG's only work if you're prepared to give over your life to them. Building up your character is so slow and painful that I always get annoyed with it and give up. Playing solo is pointless and finding a good group is very difficult, although it's great fun when it happens.
In my experience too many people on these type of games take it far too seriously. I suspect that for many of them it is the only form of social interaction they get and the power that comes from the faceless gameworld causes many of them to behave like a$$holes. The best way to have fun with it is to join a Guild, but I never found one where you weren't expected to refer to the Guild Leader as 'Master' or something similarly stupid. Also, many seem to demand that you spend the dozens of hours required building up your 'Weaponcraft' skill (or whatever) in a hugely boring way just so they could buy slightly discounted swords from you. There must be good guilds out there, but I never found one.
I'm biased because I don't like these type of games, generally speaking. DAOC was the first one I tried and I don't think I'll bother with any others. If one of my friends buys it then I'll probably be tempted to give it another try, but the genre feels kind of souless to me.
If MMORPG's are more your style, though, I suggest you give DAOC I try ... the Realm .vs. Realm combat sounded really good, but unfortuantely I gave up before my character was a high enough level to compete.
You could also check out Shadowbane - I know nothing about it, but there's a lot of talk...If I'm posting here then Counterglow must be down.
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DAoC is a newbie-friendly MMORPG so I suggest you give it a go. The game leads you in fairly gently and its possible to gain levels relatively fast, especially compared to Everquest. They've also minimised the amount of time you have to sit on your butt waiting to heal after a tough fight, "camping" and other EQ tricks to make you waste hours of time. I never had a problem with finding good people to team up with even though I avoid guilds.
If you can only play 5 hours a week you may not get enough out of it, however. You can get something productive done in an hour soloing but really it gets better when you can find a team and hunt for 2-3 hours or (later) go on a raid into enemy territory. Playing so little you will always be having to find new people because most will outlevel you too much within days. Joining a big guild will help there because they should always have some new recruits who will be happy to team up with you.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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you can either type '/release' to reappear at the last bind stone you bound yourself too, or you can wait for a friendly healer to resurrect you.
but most people just spam "rezzzz!!!! rezzzzzzz!!!!!RREEEEZZZZ!!!!!" for about 20 minutes until somebody gets so annoyed they decide to help.
you DON'T lose any items or gold when you die. Diablo 2-style corpse popping is impossible.
you DO lose some experience (a certain percentage of what you need for you next level-up), but half of what you've lost can be regained by returning to where you died and typing "/pray" in front of your grave.
you also suffer from "resurrection sickness" (or something") after you die. it last for a few minutes. i forget exactly what it does, but it can be easily removed by talking to an NPC in most towns.
another thing is that you lose a few points of Constitution, but these can also be regained - at a price. The price to regain them is fairly small, but increases with your level. You don't have to restore your lost constitution points, but if you don't do it for ages then you'll only end up dying loads more anyway.If I'm posting here then Counterglow must be down.
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A nice touch is that your first death per level (from 5th onward, before that there is no penalty at all) is only 1% and 1 CON point, the second 3% and 2 CON points and only your 3rd onward are the full 5% penalty and 3 CON points. Until you get to level 30+ those sorts of XP losses can be regained fast. You can never lose a level by dying, a big difference to Everquest.
If you /release or timeout then a tombstone is left at your death location and has a further XP penalty (same amount) bound into it. You appear at your last bind point (monoliths usually found in towns) can visit the town healer to immediately lose all rez sickness effects (you don't want to fight solo with it after level 10 or so, you're damage will suck unless you're a caster) and regain your CON. Best to do it fairly soon as the cost gets more expensive every time you level. You can then go anywhere you like, but if you return to your tombstone and /pray you will regain the XP bound up in it. The tombstones last a considerable time at high level but you cant have more than 1 or 2 at a time. Die again before you /pray and your oldest tombstone will be gone forever.
If a local PC healer resurrects you (they get the first version of the spell at 10th level) then you will resurrect next to them and they can cast the spell from several yards away from your body as long as they can see it to target it. This is very handy if you died at the feet of something very nasty they don't want to get too close to They can't regain your CON or remove the rez sickness so you need to spend a few minutes resting unless your team can cope fighting with you in a weakened state. You don't leave a tombstone. I've found using the tools to discover healers in the vicinity and sending them polite requests is a lot more effective than spamming for a Rez on the general channelsLast edited by Grumbold; April 18, 2002, 07:13.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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Get it, so that I can k... er, we can work together
Building up your character is so slow and painful that I always get annoyed with it and give up. Playing solo is pointless and finding a good group is very difficult, although it's great fun when it happens.
The best way to have fun with it is to join a Guild, but I never found one where you weren't expected to refer to the Guild Leader as 'Master' or something similarly stupid.
Also, many seem to demand that you spend the dozens of hours required building up your 'Weaponcraft' skill (or whatever) in a hugely boring way just so they could buy slightly discounted swords from you. There must be good guilds out there, but I never found one.
the Realm .vs. Realm combat sounded really good, but unfortuantely I gave up before my character was a high enough level to compete."The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
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Do you still play the game, Victor? (Or anyone else, for that matter)
I was thinking about trying this out (against my better judgment) 'though I was wondering about a few things...
Is there as much of a focus on levels and powergaming as in EverQuest, ie. will you be forced to sit around and powergame/camp to reach high levels before you can actually go on some interesting adventures, and enjoy yourself?
Is level advancement as slow and rigid as in EQ, or something more fluid, like Asheron's call?
Have any of you played on the RolePlay servers? Do people actually roleplay, and what's the difference between them and the regular servers?Rethink Refuse Reduce Reuse
Do It Ourselves
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Do you still play the game, Victor? (Or anyone else, for that matter)
Is there as much of a focus on levels and powergaming as in EverQuest, ie. will you be forced to sit around and powergame/camp to reach high levels before you can actually go on some interesting adventures, and enjoy yourself?
Is level advancement as slow and rigid as in EQ, or something more fluid, like Asheron's call?
Have any of you played on the RolePlay servers? Do people actually roleplay, and what's the difference between them and the regular servers?
Oh... and, could anyone direct me to a good fansite with active forums and everything?"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
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I'm not currently playing but my subscription is still active. Just too many good games out at the moment to devote my life to a MMORPG. When their patch mugged my cleric I decided it was a good time to take a break.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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