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Dark ages of Camelot? Should I get?

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  • #16
    Hehe. Smite clerics were over powered, though one has to wonder if they really did Albion a favor. You might have more healing power now.
    "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
    -Joan Robinson

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    • #17
      Of course, as a ranger my views on the matter are quite understandable
      "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
      -Joan Robinson

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      • #18
        I know that I'm gong to play as a hibernian on a Roleplay server, I'm not sure which one, but it'll probably be Nimue since that seems to be the least populated. I was thinking of being either a (celtic) druid or warden, or possibly even a ranger... but I'm not going to decide on that untill I get the game, which will probably be tommrow.
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        • #19
          Hmm... I will have to hunt you down if you play a Hibernian on Nimue I've got a couple low level characters there, a wizard and a friar.

          As for suggestions:
          Rangers tend to have trouble finding groups, which makes for slow leveling, and enemy assassin classes can see through their stealth easily, which makes them not very good at hunting enemies in RvR combat. On the other hand there is talk of giving them immunity to this realm ability that assassins have as long as they don't attack for some time, giving them back the scout role that they once had. Rangers are a decent class for soloing. Fun class, you get to do considerable ranged damage, and sneak around, while wearing armor thicker than a T-shirt.

          As for wardens and druids:

          Wardens: if you spec properly you get some really fun spells that make finding a good group really easy. And you get weapon skills as well as healing abilities. This makes the warden more fun for RvR action.

          Druid: The ultimate class of all the realms (my opinion). You have healing, buffing, and a pet. Firbolg druids are even decent fighters without any weapon skills. With the pet you can solo well. With healing and buffing, you can find good groups. (Though if you are specialized in neither it gets harder). Problems: the level gap between you and your pet gets really wide towards the end and playing supporting classes in RvR isn't quite so fun. The druid's damage dealing potential doesn't increase as fast as other classes, so you will find yourself kicking less ass and doing more healing. Still, druids can take more of a beating than rangers.
          "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
          -Joan Robinson

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          • #20
            Also remember that you can create up to 4 characters per server and so try out multiple classes. Had I done this earlier, I might have been a level 50 druid by now instead of a level 40 ranger
            "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
            -Joan Robinson

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            • #21
              Osweld: if you want any roleplay at all on the non-PvP servers the best place to go is probably Guin, Nimue ended up being a place for power gamers to go to prove they were good at gaining levels very fast. Also you WANT the higher population, there's plenty of critters for everyone so the higher pop just makes it easier to find groups.
              I played Guin for a while then moved to Mordred (one of the PvP servers) with the bulk of my guild. If you want something different you might want to check us out at www.shadowclan.com/mordred we're a huuuuge well-organized (guild's been around since '97) zenophobic kobold horde that stay's in character 100% of the times and we're really community-minded and take care of our new members very well. If you're up for playing on a PvP server and getting smacked by other players a lot (althoug we've claimed a zone and keep enemies out of pretty well so you won't get killed THAT much) I'd really recomend it, it's VASTLY more fun than the regular servers and I'm not very good at fighting myself. I'm Daztur in-game and will be able to give you a hand if you pop up on mordred.
              Stop Quoting Ben

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              • #22
                Also if you go to Guin Hibernia, I might be able to help you out financially once I get home.
                "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
                -Joan Robinson

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                • #23
                  Don't know if that's really worth much. Also, I don't intend to play on Guin much. My guild is much more active on Nimue (Albion) and I play on joining the xenophobic kobold hordes on Mordred.
                  "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
                  -Joan Robinson

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                  • #24
                    That sounds fun Boshko, I'll keep it in mind.
                    Rethink Refuse Reduce Reuse

                    Do It Ourselves

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                    • #25
                      Remember, you can have multiple characters on each server, so you should probably try out a bit of everything. (Theoretically you could have dozens of characters, but the time commitment would be outrageous. Still you can try out many classes and see what you really like).

                      Nothing beats a good fire wizard at dishing out the magical pain though.
                      "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
                      -Joan Robinson

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                      • #26
                        Originally posted by Victor Galis
                        Remember, you can have multiple characters on each server, so you should probably try out a bit of everything. (Theoretically you could have dozens of characters, but the time commitment would be outrageous. Still you can try out many classes and see what you really like).
                        I know, during the time I played EQ I must of had atleast two dozen characters.

                        Nothing beats a good fire wizard at dishing out the magical pain though.
                        I prefer more combat oriented characters, though like to have some magic or special abilities aswell, to keep things interesting. But that's from my experience with other MMORPGs, it sounds like the melee combat in Camelot is supposed to be more interesting...
                        Rethink Refuse Reduce Reuse

                        Do It Ourselves

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                        • #27
                          I prefer more combat oriented characters, though like to have some magic or special abilities aswell, to keep things interesting. But that's from my experience with other MMORPGs, it sounds like the melee combat in Camelot is supposed to be more interesting...
                          -Hmm... for melee and magic, I think wardens are your best bet. They can heal, fight, and buff.
                          "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
                          -Joan Robinson

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                          • #28
                            Ranger spells consist of self buffs and running away spells. Not terribly exciting, but you've got a bow, and if you want you can do some melee, but don't expect to be any good at by the very late game, unless you specifically chose that path.
                            "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
                            -Joan Robinson

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                            • #29
                              That sounds fun Boshko, I'll keep it in mind.
                              If you do here's a quick guid to kobold classes:
                              -skalds: Very nice melee class, especially for killing other people with. They get run songs, damage-add songs, and HP regen songs as well as insta-cast damage, mezzing, and snaring. They also fight just fine and can wear nice armor, their only weakness is relatively small amount of HP. They spec one weopon skill and keep battlesongs up and throw the leftovers in parry.
                              -warriors: best defensive tank there is, especially when played by a kobold since they block and parry insanely well. Not that good at fighting by themselves but a good addition to a group, especially a monster bashing one.
                              -hunter: archers with bows that hurt a lot (unlike EQ ones), decent melee ability, OK stealthing (which the next patch is making better) and the ability to charm animals to fight for them (including some bugs that will buff and heal you an cast DoTs on your enemey).
                              -shadowblade: Nice assassin class. Excellent at taking out solo casters, often with one-hit kills. They're two general ways to spec them either with lots of steal and crit (ie backstab) where you'll be an amazing caster-killer, or with lots of left axe which will leave your stealth pretty low but you'll be able to dish out insane melee damage and be more useful in group fight where there often isn't time to sneak in and pine up a backstab.
                              -shamans (me!) hybrid healers with heals, nice HP regens, nice stat-buffs, debuffs, root, and DoTs. Good grouping class, sucky solo class.
                              -spirit masters: Kind of like a gimped version of EQ necros. They get ghost pet thingies, life tap, life transfer, and lots of debuffs. There's a big demand for suppression SMs since they got a point blank area affect spell and a mez-breaking spell both of which are very nice. Sup-SMs also get very long-duration single-target mezzes.
                              -rune masters: very nice caster class. Runecarving and Darkness spec lines give you nice nukes while suppression has a lot of fun stuff. Supp gives you blade turn chants (blade turn is insanely useful if you get hit with a BT the BT goes away and you don't get hurt), nukes that hurt and slow, confusion (great anti-pet spell), and a range-debuff which is very usefull against other mages and archers since if you spec enough in supp you can reduce their range by 60% which really really hurts.

                              The most popular are skalds, shadowblades, and runmasters.
                              Stop Quoting Ben

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                              • #30
                                I would start out on a roleplaying server, just to get a feeling for gameplay first then move on to a PvP server.
                                "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
                                -Joan Robinson

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