Some more change-ideas from Mehul for the next age:
We were doing some brainstorming on ways to deal with warblocking, alliances, and the "quality of war". Here is one idea that we got that may have some potential. The details haven't been worked out, and it may be full of loopholes and thus scrapped. Please give us your thoughts & feedback on positives, negatives, and possible loopholes.
The core of the problem right now seems to be that War is simply a declared state and doesn't necessarily reflect kingdoms being at war with each other. Instead, we're looking at making war action-based.
Three basic relation options:
* Peace
* Unfriendly
* War
Peace would provide some type of bonuses similar to the current setup. Defensive bonus with additional protection for mutual peace.
Unfriendly would replace the current War status. You could declare 2 or 3 other kingdoms to be Unfriendly, and 5 or 6 kingdoms could declare you as Unfriendly. Unfriendly status simply gives a small offensive bonus (attack strength and/or attack gains), as well as a very small penalty to gains from attacking other kingdoms. The more kingdoms you declare as Unfriendly, the larger the penalty would be, but it would be minor regardless (maybe 4 or 5% for each kingdom you declare on).
War would be a mutual state. Kingdoms could no longer declare war on each other. Instead, War occurs when Unfriendly kingdoms each commit 3 or 4 successful attacks on each other. This would be an indication that both kingdoms are interested in the fight. Each kingdom could only have one war active at any given time, so wars would be one-on-one activities. War bonuses would include higher attack gains and strength, lower gains from attacking other kingdoms, as well as added protections from outside interference (lower gains from attacks by random kingdoms, more difficult magic/thievery from outside kingdoms, etc).
Here's a partial list of planned changes... Keep in mind that these are mostly minor tweaks and such.
* All aid sent & received during the first week or two of gameplay will affect trade balances.
* Aid may be taxed based on tax rates including the current shipment rather than the current setup.
* Self-Spells cast by Elves on other players will be effected by size differentials (as are all offensive spells). That is, a player casting a self-spell on a player of different size will probably get lesser results.
* The multiple-attack protection system (gangbang protection) will probably be redesigned to be more fluid and "smarter" than it currently is, as well as account for magic and thievery operations.
* Players will not be able to defect / delete accounts while their forces are out on attacks.
* We're looking at some redesigns and/or tweaks to the current war/peace system.
We were doing some brainstorming on ways to deal with warblocking, alliances, and the "quality of war". Here is one idea that we got that may have some potential. The details haven't been worked out, and it may be full of loopholes and thus scrapped. Please give us your thoughts & feedback on positives, negatives, and possible loopholes.
The core of the problem right now seems to be that War is simply a declared state and doesn't necessarily reflect kingdoms being at war with each other. Instead, we're looking at making war action-based.
Three basic relation options:
* Peace
* Unfriendly
* War
Peace would provide some type of bonuses similar to the current setup. Defensive bonus with additional protection for mutual peace.
Unfriendly would replace the current War status. You could declare 2 or 3 other kingdoms to be Unfriendly, and 5 or 6 kingdoms could declare you as Unfriendly. Unfriendly status simply gives a small offensive bonus (attack strength and/or attack gains), as well as a very small penalty to gains from attacking other kingdoms. The more kingdoms you declare as Unfriendly, the larger the penalty would be, but it would be minor regardless (maybe 4 or 5% for each kingdom you declare on).
War would be a mutual state. Kingdoms could no longer declare war on each other. Instead, War occurs when Unfriendly kingdoms each commit 3 or 4 successful attacks on each other. This would be an indication that both kingdoms are interested in the fight. Each kingdom could only have one war active at any given time, so wars would be one-on-one activities. War bonuses would include higher attack gains and strength, lower gains from attacking other kingdoms, as well as added protections from outside interference (lower gains from attacks by random kingdoms, more difficult magic/thievery from outside kingdoms, etc).
Here's a partial list of planned changes... Keep in mind that these are mostly minor tweaks and such.
* All aid sent & received during the first week or two of gameplay will affect trade balances.
* Aid may be taxed based on tax rates including the current shipment rather than the current setup.
* Self-Spells cast by Elves on other players will be effected by size differentials (as are all offensive spells). That is, a player casting a self-spell on a player of different size will probably get lesser results.
* The multiple-attack protection system (gangbang protection) will probably be redesigned to be more fluid and "smarter" than it currently is, as well as account for magic and thievery operations.
* Players will not be able to defect / delete accounts while their forces are out on attacks.
* We're looking at some redesigns and/or tweaks to the current war/peace system.

it's in my sig, but here you go:
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