hehe... i am blind as a bat..... thanks again,
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Utopia
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Well, the idea of "no major changes" has been officially thrown out the window. More possible changes listed below:
BUILDINGS:
* Mills will be upped to 4% / 80% Max
* Barracks: 2.5% / 50% Max
* Forts: 2.5% / 50% Max (Battle Losses)
* Hospitals: 5% / 80% Max
* Watchtowers: 5% / 50% Max; plus, 5%/50% Max of identifying opposing thieves when operations fail
* Schools: 1.5% / 60% Max
* Universities: 4% / 80% Max
* Libraries: 1.5 Points / Day
* Dungeons: Prisoners no longer naturally die (they still die of Plague, though)
* Homes: Require $10 / Day in Maintenance
* The Home theory is that other buildings pay for their operations through profits generated by whatever business. Homes, do not, and therefore require maintenance.
MAGIC:
* Anonymity will be available to Humans, Halflings, and Faeries
* Patriotism will also lower the effects of Propaganda
* Droughts will also slow the draft process and cancel any Storm spells
* Storms will also lower attack strength slightly (3%) and cancel any Drought spells
* Haste has been renamed to "Builders' Boon"
* Meteor Showers are weaker and more difficult to cast
* Greed also increases draft expenses
* Nightmares do more damage, but instead of killing troops, it simply forces them into retraining for 12 hours.
* Amnesia does more damage, but much of it is temporary. Most of the lost science is simply placed into re-learning, while a small portion is lost permanently.
* New Spell, LandLust, simply steals enemy land. Spell will be war-only, relatively weak and difficult to cast, but count towards combat gains/losses in wars.
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Originally posted by Eli
I will still have to go with Homes. You just cant keep 60+DPA without them...
Maxed out Pop-sci + 40% Schools is better than maxed out Pop-sci + 40% Homes.
And as a Faery I guess I can run 60+ dpa easily that way, I only need 10 Beastmasters per acre for 60.
And if the 3/90-Armories change is going through, Faeries will rule
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More changes!
This is an updated list of BUILDING changes (overriding all previous building change lists):
BUILDINGS
* Mills will be upped to 3% / 75% Max (building costs)
* Armouries: 2% / 70% Max
* Barracks: 0.5% / 20% Max to Offense Bonus
* Forts: 2.5% / 50% Max (Battle Gains)
* Hospitals: 5% / 80% Max (Combat Losses)
* Watchtowers: 4% / 60% Max (Both Training Costs & Catching Thieves); plus, 4%/60% Max of identifying opposing thieves when operations fail
* Schools: 1.5% / 60% Max
* Universities: 3% / 75% Max
* Libraries: 1.5 Points / Day
* Dungeons: Prisoners no longer naturally die (they still die of Plague, though); Prisoners work 1/5 of a single job for Utilization purposes
* Thieves' Den: No Longer has 1% Stealth Bonus, but now offers +1% Thievery Effectiveness (No Max)
* Homes: Require $10 / Day in Maintenance
MISCELLANEOUS ADDITIONAL CHANGES
* Land Lust will destroy but not capture land when cast in-kingdom
* Townwatch no longer reduces gains in combat
* Science points required to maintain level science will rise more quickly as a province grows
We are also looking at the General Personality and how to incorporate the Conquest Attack with the new relations system. One interesting possibility is to make Conquest available for Generals during HOSTILE relations, and having it available to ALL players during War. This ensures everyone, big or small, can participate to some extent in War. No decision has been made on this yet.
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Originally posted by Zopperoni
Maxed out Pop-sci + 40% Schools is better than maxed out Pop-sci + 40% Homes."Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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* The AID change mentioned earlier regarding * Trade balance change for recipient is based on goods received rather than goods shipped has been scrapped.
* Anonymity will result in no honor gains from attacks made
* Science will get marginally cheaper as the game progresses ($1 / real day). Science now starts a bit more expensive.
* Generals will get the Conquest Attack during both WAR and HOSTILE, and will have a more powerful version than other players, who now will get the attack in WAR.
Final changes, including some minor race changes, will be posted later this evening. As of now, we plan no additional changes (outside of race changes) to those listed above and in the New Relations System post, but there could still be minor adjustments between now and tonight."Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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