Well, I figure you might as well have my opinion too, as biased as I admittedly am.
When wading through all the marketing hype associated with both games (Alpha Centauri and Call to Power) I would caution you not to mistake "more features" for "better gameplay and balance". As someone who has been there, has written code for these games, and has also seen how the marketing hype game works, I'd suggest taking a "I'll believe it when I see it" approach and wait until you have the game in your hand before drawing your conclusions.
Alpha Centauri will combine fresh new subject matter with the experience of the team which created both of the original Civ products. We know a lot about balancing these kinds of games and creating AI to make them challenging, and we've got a demo coming out this week to prove our point.
Call to Power is being created by an untried team which has never done this kind of game before. I admire them for their ambition, but I've also been down the road they're travelling. They have a lot of interesting and fresh ideas, and they may very well pleasantly surprise everyone by pulling it off, but I'd suggest a "wait and see" approach. From a game design perspective, adding lots of new unit types is a prima facie case for the view that the game balance and AI will be worse, not better.
As an analogy, what if some publishing company managed, through a complex legal settlement, to secure the "rights" to use the words "Star Wars", even though that company was not in any way associated with George Lucas, 20th Century Fox, Industrial Light and Magic, or any of the stars or cast of the original movies. And then that company announced that it was going to produce some "Star Wars Prequels" which would use the official Star Wars label and name, and that George Lucas could do -his- movies but couldn't use the name "Star Wars" any more. Both rival groups move forward with millions of dollars of marketing and hype.
Which movies do you think would be really cool? My answer: possibly both but definitely Lucas'. Of course, run through the scenario above again but imagine that -you're- George Lucas and you'll have a pretty good idea about how -we- feel about all of this.
I openly and freely admit my bias and vested interest in the matter, but I think it is fair for me to make the case that Sid Meier's Alpha Centauri is the game being created by the team which brought you your earlier favorites.
Brian Reynolds
Alpha Centauri Designer
FIRAXIS Games
When wading through all the marketing hype associated with both games (Alpha Centauri and Call to Power) I would caution you not to mistake "more features" for "better gameplay and balance". As someone who has been there, has written code for these games, and has also seen how the marketing hype game works, I'd suggest taking a "I'll believe it when I see it" approach and wait until you have the game in your hand before drawing your conclusions.
Alpha Centauri will combine fresh new subject matter with the experience of the team which created both of the original Civ products. We know a lot about balancing these kinds of games and creating AI to make them challenging, and we've got a demo coming out this week to prove our point.
Call to Power is being created by an untried team which has never done this kind of game before. I admire them for their ambition, but I've also been down the road they're travelling. They have a lot of interesting and fresh ideas, and they may very well pleasantly surprise everyone by pulling it off, but I'd suggest a "wait and see" approach. From a game design perspective, adding lots of new unit types is a prima facie case for the view that the game balance and AI will be worse, not better.
As an analogy, what if some publishing company managed, through a complex legal settlement, to secure the "rights" to use the words "Star Wars", even though that company was not in any way associated with George Lucas, 20th Century Fox, Industrial Light and Magic, or any of the stars or cast of the original movies. And then that company announced that it was going to produce some "Star Wars Prequels" which would use the official Star Wars label and name, and that George Lucas could do -his- movies but couldn't use the name "Star Wars" any more. Both rival groups move forward with millions of dollars of marketing and hype.
Which movies do you think would be really cool? My answer: possibly both but definitely Lucas'. Of course, run through the scenario above again but imagine that -you're- George Lucas and you'll have a pretty good idea about how -we- feel about all of this.
I openly and freely admit my bias and vested interest in the matter, but I think it is fair for me to make the case that Sid Meier's Alpha Centauri is the game being created by the team which brought you your earlier favorites.
Brian Reynolds
Alpha Centauri Designer
FIRAXIS Games
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