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  • Galactic Overlord - Signup

    Galactic Overlord
    A New Forum Game from
    Jamski Productions

    Overview

    Galactic Overlord is a game of space strategy and warfare for any number of players. It is turn based and builds on the success of the well known Paper-Stone-Scissorstm system. Each player is the ruler of a faction determined to bring the whole galaxy under their domination using every means at their disposal until they are the sole survivor and the almighty Galactic Overlord!

    Setting up the Game

    Each player starts the game with three Bases. A Base is a planet, hollowed out asteroid, huge space station or any other large structure capable of supporting life and industry. For the sake of the game it is not important exactly what the Base is. The players should name their Bases for the sake of identification.
    Each player also starts the game with 20 Build Points, or BPs. As long as the player has at least one base still in operation he recieves an additional 5 BPs each turn per base. The player's initial BPs can be used before the game starts to build the starting Ships or more Bases according to the following table:

    Code:
    Frigate......1 BP     
    Cruiser......2 BPs
    Battleship...3 BPs
    Dreadnaught..4 BPs
    Titan........5 BPs
    Base.........16 BPs
    The more expensive the Ship, the more Bases are required to build one:

    Code:
    Frigate......1 Base     
    Cruiser......2 Bases
    Battleship...3 Bases
    Dreadnaught..4 Bases
    Titan........5 Bases
    Each Ship built can be armed as you wish with Lasers, Fighters or Torpedoes with each weapon taking up one unit of space from the Ship's total. A ship may only carry one kind of weapon.

    Code:
    Frigate......1 unit of space/1 hit point     
    Cruiser......2 units of space/2 hit points
    Battleship...3 units of space/3 hit points
    Dreadnaught..4 units of space/4 hit points
    Titan........5 units of space/5 hit points
    EXAMPLE : A Battleship might have 3xLasers (Laserbattleship), a Cruiser 2xTorpedoes(Torpedocruiser) and a Frigate 1xFighters (Carrierfrigate).

    BP's may be stockpiled for use later during the game.

    Playing the Game - Orders

    This part of the game is similar to Nuclear Wartm. Each player sends his orders to the GM who processes them all together once they are recieved.

    Normal Orders (you may make both these orders in conjuction with the orders in the next section)
    • Build Ships/Bases : You may spend your BPs or stockpile them for later. Ships built that turn may be used for attack and defence, Bases built may be destroyed that turn. Damaged Ships may be fully repaired for a cost of 1 BP (Now you see why big ships are good)
    • Use Spy : If you have a Spy you may stop one of your opponents orders that turn being exectuted. The Spy is lost.


    Special Orders (you must choose only one of these per turn)
    • Attack! : This starts a fight between your fleet and that of an opponent. You must choose which ships to send, and which to leave at home in case you are attacked. See Combat for more.
    • Raise Shields! : This protects your Bases and Ships from all attacks that turn, and also stops any spies. The generator is exhausted by this use and must be rebuilt.
    • Rebuild Generator : Rebuilds the shield generator.
    • Train Spy : Trains and inserts a new Spy for your cause.


    Playing the Game - Combat

    Combat is a simple, and yet complex, Paper-Stone-Scissorstm system :

    Code:
    Lasers    - beat - Fighters
    Fighters  - beat - Torpedoes
    Torpedoes - beat - Lasers
    Every player must also specify an "Order of Battle" every turn, whether attacking, or expecting to be attacked. Failure to do so results in the loss of your whole fleet in confusion and panic. This is simple to do though. The players must specify what order they want to use their weapons.

    EXAMPLE : Lasers-Fighters-Torpedoes (Las-Fig-Torp)

    This is then compared by the GM to the Order of Battle from the opponent. Let us take two fleets of ships for an example.

    Code:
    [b]Player 1:[/b]
    1xLaserfrigate 2xCarrierbattleship 1xTorpedocruiser
    
    Order of Battle :
    Lasers   1    
    Fighters 6
    Torps    2
    
    [b]Player 2:[/b]
    2xCarrierfrigate 1xLaserbattleship 2xTorpedocruiser
    
    Order of Battle :
    Torps    4
    Fighters 2
    Lasers   3
    We start by comparing the first row:

    1 Laser vs 4 Torps.

    Torps beat Lasers, so Player 2 scores 4 hits (for the 4 torpedoes)

    Then the second row:

    6 Fighters vs 2 Fighters.

    Fighters = Fighters, so we look at the quantities. 6 beats 2, so Player 1 scores 4 hits (for 6 Fighters - 2 Fighters) The fight is tied.

    Finally the third row:

    2 Torps vs 3 Lasers.

    Torps beat Lasers again, so Player 1 scores 2 hits (for 2 Torps)

    Player 1 has taken 4 hits, and must lose some ships. Smallest ships are killed first, in the order indicated by the Order of Battle. He loses the Laserfrigate(1 hit), the Torpedocruiser(2 hits) and one Battleship is damaged and must be repaired before it can fight again. One Carrierbattleship is left in action.

    Player 2 has it rather worse. With 6 hits taken he loses both CarrierFrigates(1 hit each) and both Torpedocruisers(2 hits each). At least his Laserbattleship is undamaged.

    Since both players still have ships in action, the battle is a draw. The attack has failed. Had Player 1 eliminated the whole opposing fleet he would have also destroyed one of Player 2's bases.

    Example Orders

    Build 1xCarrierCruiser (2) Repair LaserBattleship(1) Stockpile (2)
    Spy on Player X
    Attack Player X with 2xLaserFrigate, 2xCarrierFrigate, 1xTorpedoBattleship

    Defensive fleet : 1xCarrierCruiser 1xLaserBattleship(repaired this turn)

    Damaged ships : None

    Order of Battle : Lasers-Fighters-Torpedoes

    Alliances

    You may want to orgainise joint attacks on an opponent with an ally. In this case you must agree on an Order of Battle between the allies. If two differenet opponents attack at the same time without informing the GM of their alliance, then the defender must fight them consecutively, fighting first against the one who posted their orders first.

    The GM applies hits to allied fleets in the same way as to a normal fleet. This means that if one ally has smaller ships than his partner, he will take the bulk of the casulties. War is hell.

    The GM

    The GM should report each turn on the orders of each player, their current navies, their bases and their alliances.

    Winning the Game

    You win the game by destroying all the bases and fleets of your opponents to become the Galactic Overlord


    -Jam
    Last edited by Jamski; May 25, 2004, 09:40.
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.

  • #2
    Players so far :

    Duck o'York
    Urban Ranger
    Skanky Burns

    I need base names and what you want in your starting forces please. 20 BPs, in case you can't be bothered to scroll up to "Setting up the Game"

    Code:
    Galactic Overlord
    Player Name Bases BPs Frigates Cruisers Battleships Dreadnaughts Titans
    Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp
    Duke o'York 3 20 - - - - - - - - - - - - - - -
    Urban Ranger 3 20 - - - - - - - - - - - - - - -
    Skanky Burns 3 20 - - - - - - - - - - - - - - -
    Trokair 3 20 - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - -
    We can have more than 5 players, I'll just expand the table.

    -Jam
    Last edited by Jamski; May 25, 2004, 08:56.
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.

    Comment


    • #3
      Me, me!

      Too late.

      Oh, and the name sucks.

      Comment


      • #4
        What's wrong with Galactic Overlord? What would you suggest? I think it sounds really 80's and cool. Masters of the Universe, Defenders of the Earth, Galactic Overlord

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

        Comment


        • #5
          Until you said 80s and cool together then I was convinced.
          Galactic Overlord will have to do, because we can't change our thread titles yet (until we get super new 'Poly Plus powers ).

          * The comms screen crackles into life, and the image of a man looking suspiciously like twentieth century jazz legend Duke Ellington appears in a sharply-tailored suit, seated before a map of the galaxy with what looks to be a giant duck's footprint across it.

          This is a message from the Imperium Fuliguline. Our Council has declared that we shall be embarking on a mission to unite the galaxy under our benevolent rule. Let those who might wish to stand against the might
          of the Empire be ready, for we shall treat those who stand in our way with no mercy. If you do not engage our fearsome squadrons of Mighty Ducks then you will be treated fairly, but any resistance will be stamped upon like so much unnecessary pondlife! If you are not for us then you are to be considered against us and are henceforth deemed unworthy of merciful treatment. The Empire is spreading its wings. Woe betide those who might fly afowl of her!

          Comment


          • #6
            I am in too,

            The Socialist Order Of DL commands all to Lay down their arms as The Clone Fleet begins to lay waste to the galaxy.
            Why are you wasting your time at 'poly? You should be out alongside Supercitizen, fighting the good fight! -duke o' york

            Comment


            • #7
              Cooler and cooler I have the base names and inital builds from Trokair already. Interesting choices

              I shall reveal the starting fleets after everyone has decided.

              -Jam
              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
              Taht 'ventisular link be woo to clyck.

              Comment


              • #8
                So who wants to ally with the "Skanky Empire" (working title)?

                Clarification: Say you attack an enemy each turn. What is to stop him build a base with half his production and a new defensive navy that may win, hence never actually losing total number of bases?
                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                Comment


                • #9
                  I will play this.
                  Rethink Refuse Reduce Reuse

                  Do It Ourselves

                  Comment


                  • #10
                    Even yet more cooler! Get your starting fleet PMed to me. That goes to the others that didn't do so yet as well.

                    -Jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

                    Comment


                    • #11
                      Jamski,

                      You sooooo know that I'm in.
                      We're sorry, the voices in my head are not available at this time. Please try back again soon.

                      Comment


                      • #12
                        I think that the types of ship should be kept secret.
                        So that once you've lost a battle, you can't instantly defeat the ships next time by sending the right kind of ships at them. Here's how I see it:

                        Reports come in of a force of three cruisers and a battleship entering my territory from the evily forces of Skanky. I send a battleship and two frigates to deal with it, and am told that I destroyed all of the enemy ships, but that I only have a wounded battleship remaining. That way the make-up of Skanky's fleet is a mystery to me, and mine to his. If there are survivors from both sides then they would know how each ship is armed, and be able to use this information only in future battles against fleets containing that ship. Therefore at the start of the game, we should only have the names of the bases and the numbers and types of ships made public, not the armaments on each ship.

                        Comments?


                        Also we should only get 4 BPs per turn from held bases, so that you can't just keep building new bases from 2.

                        Comment


                        • #13
                          I agree with Dukie
                          We're sorry, the voices in my head are not available at this time. Please try back again soon.

                          Comment


                          • #14
                            Agreed. For reporting to the public, only numbers and types of ships should be named. There needs to be a way to destroy more than one base each turn though, or otherwise the first fights will always end in a stalemate.
                            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                            Comment


                            • #15
                              A wonderful idea, no one should know the makeup of a fleet excpet that person.
                              Why are you wasting your time at 'poly? You should be out alongside Supercitizen, fighting the good fight! -duke o' york

                              Comment

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