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Another Forum Game: Baseball

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  • Another Forum Game: Baseball

    I came up with an idea for 5-a-side baseball (inspired by 5-a-side football). Here's what I came up with so far...

    There are "orders" you can giveBatting:

    Bunt - 100% hit rate, 1 power
    Low-Hit - Up to 3 Power, along ground
    Drop-In - Up to 4 Power
    Hail Mary - Up to 10 Power, 25% chance of hit

    Power = squares it goes. the last powerpoint is always along the ground for Drop-in and Hail Mary (e.g if the hailmary goes 5 points, 4 is in the air, 1 is along the ground.)



    Fielding

    Catch - Anything going through ZOC is caught
    Throw - Player, if recieves ball will throw to designated base/player
    Tag player - Player, if recieves ball will attempt to tag runner.

    Outfielders will always move towards the ball

    How it works?

    5 players, 3 on bases, 2 in the outfield. Others bat.

    Each player has a ZOC (i.e. square they are on). They move towards the ball according to their speed.

    Captains give orders for each turn:

    e.g. Player X throw to Base 2, Base 2 tag runner.

    ***********

    Each team gets 50 points to spend on it's players. These points can be distributed amongst:

    Speed (how quickly they move)
    Throwing (throwing ability (i.e. accuracy)
    Catching (duh?)
    Batting (how well they bat)

    If a player has 3S/2T/2C/3B, he will zip around 3 squares per "beat", and 3/5 of his hits will be accurate and go in the direction he wanted them to. Power is a random number between 0 and the max power for the shot.
    When fielding, 2/5 of his throws will find the target, and he will catch 2/3 of all balls entering his "ZOC".

    Code:

    A

     

     

     

     

     

    B

     

     

     

     

     

    C

     

     

     

     

     

    D

    3rd

    2nd

    E

    F

    Home

    1st

    1

    2

    3

    4

    5

    6

    Any comments?
    Last edited by Frozzy; March 11, 2004, 00:09.

  • #2
    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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    • #3
      I want to spam play.

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      • #4
        hehehehehe another game to fill in my time ....
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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        • #5
          Put me in coach...I'm ready to play!
          We're sorry, the voices in my head are not available at this time. Please try back again soon.

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          • #6
            how many players we need
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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            • #7
              With the difference in X and Y scaling the "map" looks like Fenway paaahk.

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              • #8
                Originally posted by Rasputin
                how many players we need
                Looks like 5 per side, AKA as 10 total.

                What no pitching? Or was that too hard to incorporate?

                But I do like the idea of stats for players. Reminds me of the TV sports games.
                We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                • #9
                  well might take ahile to get the full crew in the n
                  GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                  • #10
                    I think we should virtualize pitchers. This is softball, right?

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                    • #11
                      T-Ball ???
                      GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                      • #12
                        Unless we define utterly different stats for pitchers...

                        so they can choose to be a lefty or a righty... power or finese pitcher... have endurance... etc.

                        I'd like that but... we have to come up with other stats for them.

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                        • #13
                          I was think more along the lines of them picking a pitch and the batter picking a swing. All pitch types have one swing weakness, with others maybe at a reduced chnce to hit and one always being a low probability to hit or just alway miss.

                          For instance a fastball might be a selection.

                          The bunt results in a miss
                          Low-Hit has a 25% chance of hitting
                          Drop-In has a 35% chance of hitting
                          Hail Mary has a 45% chance of hitting (the optimal choice for the fastball).

                          The other 3 pitches would be the slider for low hit. The curve for Drop-in, and the off-speed for the bunt.

                          I don't know about the percentages. Looks like this is going to be softball (almost everyone will hit in 3 strikes) more than baseball (might see SO and BoB). Due to time contraints of a forum game the softball option might be better.

                          SC
                          We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                          • #14
                            yep.

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                            • #15
                              *bump*

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