I came up with an idea for 5aside baseball (inspired by 5aside football). Here's what I came up with so far...
There are "orders" you can giveBatting:
Bunt  100% hit rate, 1 power
LowHit  Up to 3 Power, along ground
DropIn  Up to 4 Power
Hail Mary  Up to 10 Power, 25% chance of hit
Power = squares it goes. the last powerpoint is always along the ground for Dropin and Hail Mary (e.g if the hailmary goes 5 points, 4 is in the air, 1 is along the ground.)
Fielding
Catch  Anything going through ZOC is caught
Throw  Player, if recieves ball will throw to designated base/player
Tag player  Player, if recieves ball will attempt to tag runner.
Outfielders will always move towards the ball
How it works?
5 players, 3 on bases, 2 in the outfield. Others bat.
Each player has a ZOC (i.e. square they are on). They move towards the ball according to their speed.
Captains give orders for each turn:
e.g. Player X throw to Base 2, Base 2 tag runner.
***********
Each team gets 50 points to spend on it's players. These points can be distributed amongst:
Speed (how quickly they move)
Throwing (throwing ability (i.e. accuracy)
Catching (duh?)
Batting (how well they bat)
If a player has 3S/2T/2C/3B, he will zip around 3 squares per "beat", and 3/5 of his hits will be accurate and go in the direction he wanted them to. Power is a random number between 0 and the max power for the shot.
When fielding, 2/5 of his throws will find the target, and he will catch 2/3 of all balls entering his "ZOC".
Any comments?
There are "orders" you can giveBatting:
Bunt  100% hit rate, 1 power
LowHit  Up to 3 Power, along ground
DropIn  Up to 4 Power
Hail Mary  Up to 10 Power, 25% chance of hit
Power = squares it goes. the last powerpoint is always along the ground for Dropin and Hail Mary (e.g if the hailmary goes 5 points, 4 is in the air, 1 is along the ground.)
Fielding
Catch  Anything going through ZOC is caught
Throw  Player, if recieves ball will throw to designated base/player
Tag player  Player, if recieves ball will attempt to tag runner.
Outfielders will always move towards the ball
How it works?
5 players, 3 on bases, 2 in the outfield. Others bat.
Each player has a ZOC (i.e. square they are on). They move towards the ball according to their speed.
Captains give orders for each turn:
e.g. Player X throw to Base 2, Base 2 tag runner.
***********
Each team gets 50 points to spend on it's players. These points can be distributed amongst:
Speed (how quickly they move)
Throwing (throwing ability (i.e. accuracy)
Catching (duh?)
Batting (how well they bat)
If a player has 3S/2T/2C/3B, he will zip around 3 squares per "beat", and 3/5 of his hits will be accurate and go in the direction he wanted them to. Power is a random number between 0 and the max power for the shot.
When fielding, 2/5 of his throws will find the target, and he will catch 2/3 of all balls entering his "ZOC".
Code:
A 






B 






C 






D 
3rd 
2nd 

E 

F 
Home 
1st 

1 
2 
3 
4 
5 
6 
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