I came up with an idea for 5-a-side baseball (inspired by 5-a-side football). Here's what I came up with so far...
There are "orders" you can giveBatting:
Bunt - 100% hit rate, 1 power
Low-Hit - Up to 3 Power, along ground
Drop-In - Up to 4 Power
Hail Mary - Up to 10 Power, 25% chance of hit
Power = squares it goes. the last powerpoint is always along the ground for Drop-in and Hail Mary (e.g if the hailmary goes 5 points, 4 is in the air, 1 is along the ground.)
Fielding
Catch - Anything going through ZOC is caught
Throw - Player, if recieves ball will throw to designated base/player
Tag player - Player, if recieves ball will attempt to tag runner.
Outfielders will always move towards the ball
How it works?
5 players, 3 on bases, 2 in the outfield. Others bat.
Each player has a ZOC (i.e. square they are on). They move towards the ball according to their speed.
Captains give orders for each turn:
e.g. Player X throw to Base 2, Base 2 tag runner.
***********
Each team gets 50 points to spend on it's players. These points can be distributed amongst:
Speed (how quickly they move)
Throwing (throwing ability (i.e. accuracy)
Catching (duh?)
Batting (how well they bat)
If a player has 3S/2T/2C/3B, he will zip around 3 squares per "beat", and 3/5 of his hits will be accurate and go in the direction he wanted them to. Power is a random number between 0 and the max power for the shot.
When fielding, 2/5 of his throws will find the target, and he will catch 2/3 of all balls entering his "ZOC".
Any comments?
There are "orders" you can giveBatting:
Bunt - 100% hit rate, 1 power
Low-Hit - Up to 3 Power, along ground
Drop-In - Up to 4 Power
Hail Mary - Up to 10 Power, 25% chance of hit
Power = squares it goes. the last powerpoint is always along the ground for Drop-in and Hail Mary (e.g if the hailmary goes 5 points, 4 is in the air, 1 is along the ground.)
Fielding
Catch - Anything going through ZOC is caught
Throw - Player, if recieves ball will throw to designated base/player
Tag player - Player, if recieves ball will attempt to tag runner.
Outfielders will always move towards the ball
How it works?
5 players, 3 on bases, 2 in the outfield. Others bat.
Each player has a ZOC (i.e. square they are on). They move towards the ball according to their speed.
Captains give orders for each turn:
e.g. Player X throw to Base 2, Base 2 tag runner.
***********
Each team gets 50 points to spend on it's players. These points can be distributed amongst:
Speed (how quickly they move)
Throwing (throwing ability (i.e. accuracy)
Catching (duh?)
Batting (how well they bat)
If a player has 3S/2T/2C/3B, he will zip around 3 squares per "beat", and 3/5 of his hits will be accurate and go in the direction he wanted them to. Power is a random number between 0 and the max power for the shot.
When fielding, 2/5 of his throws will find the target, and he will catch 2/3 of all balls entering his "ZOC".
Code:
A |
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B |
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C |
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D |
3rd |
2nd |
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E |
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F |
Home |
1st |
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1 |
2 |
3 |
4 |
5 |
6 |
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