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  • #76
    I guess craft rod or staff or wonderous item would also be possible good feats, as would still spell or silent spell

    JOn Miller
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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    • #77
      Craft wonderous item, them make yourself a ring of Intellegence +6 for lots of extra spells and the +3 to the DC of your spells too

      Now that ALONE is worth taking the feat for, as what GM gives out rings of INT +6 ???

      -Jam
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

      Comment


      • #78
        hmm

        decent idea

        than I can make sure I am suited out well, BTW, where are the rules for characters younger than adult?

        Jon Miller
        Jon Miller-
        I AM.CANADIAN
        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

        Comment


        • #79
          hmm, there is also forge ring

          JOn Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

          Comment


          • #80
            hmm

            crrent list of wizardly feats

            empower
            maximise
            quicken
            chain spell
            twin spell or repeat spell
            skill focus: spellcraft
            skill focus: knowledge (arcana)
            craft wonderous item
            forge ring

            there is 9 here, not 8 and I am not sure which one to drop (actually I might have 9 instead of 8, hmm.....)

            rods are less useful because of being an Incantrix, staffs are very expensive (but good), wands are equivlent (almost) to scrolls and are not as useful at higher levels

            JOn Miller
            Jon Miller-
            I AM.CANADIAN
            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

            Comment


            • #81
              does anyone know?

              what the effects of youth are...

              if the bonuses from masterworked and magical stack?

              Jpon miller
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

              Comment


              • #82
                All magical weapons are masterwork, at least by default. The bonus does not stack; a +1 (masterwork) sword only gets +1 to hit and damage. I supose they do stack in some sense, but it's already taken into account; in the rare weird case where somebody has enchanted a non-masterwork weapon, I could see giving it one less a bonus to attack than normal (so a +1 standard sword would only give +1 to damage).

                For characters younger than adult, there technically are none in D&D 3. Since human adulthood is 15 years old in the D&D world, you really have to wonder what you're doing playing such a character in a high-level campaign. The only class that would remotely make sense for a 12 year old to have 9 levels in would be Sorcerer, since that's inborn talent; anything else that requires some dedication and practice would be bizarre, to say the least.

                However, the Star Wars RPG did offer rules for young un's (having to deal with Anakin Skywalker in EPisode I and all). Basically, they're the reverse of the normal aging process. Normally, for instance, you get -1 Physical stats, +1 Mental stats at Middle Age; an additional -2 Physicals, +1 Mentals at Old; and a -3P/+1M at Venerable. Just reverse that for younger, and make it all negative. So Young would be -1 Physicals, -1 Mentals; Child would be an additional -1 Physicals and -2 Mentals; Babies get a last -1 Physicals and -3 Mentals.

                In other words, an 8 year old would have -2 Physicals, -3 Mentals; a 12 year old would "only" have -1 Physicals, -1 Mentals. Both would need a wonderful explanation for being 9th level.
                Last edited by SnowFire; April 5, 2004, 01:10.
                All syllogisms have three parts.
                Therefore this is not a syllogism.

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                • #83
                  I thought I saw youth rules somewhere

                  the thing is that I am a 'young' elf.... (but I think that the GM thinks that 110 age for adulthood sort of rediculous)

                  so you pay a whole bunch of extra money and don't get that big of bonus for going from masterworked (+1 bonus) to +1 magical (also +1 bonused, but costs a lot more)

                  just to make certain of something, you can't have a head band of intelligence +2 and than a ring of intelligence +4 (and total ability modifier of +6), right?

                  I seemed to remember the rule in 3, but can't find it in 3.5

                  Jon Miller
                  Jon Miller-
                  I AM.CANADIAN
                  GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                  Comment


                  • #84
                    wait, so what is the difference between a masterworked bow and a +1 bow???

                    JOn Miller
                    Jon Miller-
                    I AM.CANADIAN
                    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                    Comment


                    • #85
                      A Masterwork bow gives +1 to hit.

                      A +1 bow gives +1 to hit too.

                      In the case of bows, there's no advantage.

                      If it was a +1 SWORD then it would be +1 to hit and +1 to damage, and the attacks would count as magical for the sake of damage reduction (i.e. you can now hurt vampires, dragons etc...)

                      In 3.5 you CAN have both items, I think. I'm not sure, but I seem to remember they took it out, so you can add the bonuses from items...

                      You'd better ask your GM, eh?

                      -Jam
                      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                      Taht 'ventisular link be woo to clyck.

                      Comment


                      • #86
                        I will, and he will ask me what the book says (generally)

                        mostly he just changes what the books says if it doesn't make sense (or isn't how he imagines them in the case of monsters)

                        so our goblins are dumb, our trolls have fewer hitpoints and aren't giants, we all have weapon finess and eschew materials, ...

                        Jon Miller
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                        Comment


                        • #87
                          I thought a +1 bow rendered any arrow shot from it a +1 magical weapon for the purposes of damage reduction. However the bonuses would not stack so that +1 bow and +1 arrow could not penetrate +2 damage reduction.
                          John Brown did nothing wrong.

                          Comment


                          • #88
                            I thought the opposite, that +1 bows conferred no magical bonus on the arrows, and also I'm sure no magic bonus to damage, both of which are confered by the magical arrows.

                            -Jam
                            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                            Taht 'ventisular link be woo to clyck.

                            Comment


                            • #89
                              What's the point of a +1 bow then?

                              Comment


                              • #90
                                Originally posted by Jamski
                                I thought the opposite, that +1 bows conferred no magical bonus on the arrows, and also I'm sure no magic bonus to damage, both of which are confered by the magical arrows.

                                -Jam
                                this is correct I also beleived

                                but there is no longer +1 damage reduction and +2 damage reduction....

                                just Magic, Cold Iron, Epic, Adamantine, Good, Evil, Fire, Cold, .....

                                Jon Miller
                                Jon Miller-
                                I AM.CANADIAN
                                GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                                Comment

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