Only Heighten Spell allows you to increase the casting level. The Incantrix special doesn't help, either.
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Jamski
Oh, and even with the cheese of an Incantrix, "quicken spell" still blows. 3 or 4 levels higher, and doesn't even raise the casting level.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Jamski
Jon, you can certainly take the metamagic feats instead of "general" ones. You can take ANY feat you have the prereqs. for as a "general" feat.
where is it found?
JMJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Originally posted by Jamski
Grumbold, you're right, but they changed it in 3.5 to make specialist wizards worse.
-JamTo doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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quicken spell allows you to cast twice in a turn, I beleive
I would like to see that actually
where is it found?
All characters get a feat every 3 levels, right. This is what you call "general feats". You can take any feats for these picks that are allowed with your class and stats. A wizard could take quicken spell, or martial weapons prof or whatever.
Some classes (fighter and wizard) get extra feats. Fighter every 2 levels, wizard every 5. For these "class bonus feats" (what you call a metamagic feat) you can ONLY take the feats that apply to your class. A fighter can't take Improved Initiative, but he can take Weapon Focus, Cleave, Dodge etc. A wizard can't take Negotiator, but he could take Craft Wands, Spell Focus : Necromancy, Quicken Spell etc. There's a list of "class feats" in the PHB for wizards and fighters.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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being able to cast 7th level spells and quicken enables a wizard to deal an average of 70 damage in a fireball radius per turn (At least the first couple of turns)
how does that compare to 7th level DD spells?
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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This is assuming you cast 2 fireballs in 1 turn? For 10d6+10d6 =20d6 fire damage, save for half (They'll make it pretty often, the guys you fight at that level, say half the time) = 52.5 points of fire damage average accross the area. Not bad. Not bad at all. I'm not sure its that great for using a level 7 and a level 3 slot when compared to the results you could get with just one 7th level spell - but probably a Maximised and Empowered Fireball would be better (10d6 = 60(maximised) + 50% = 90) with a save for 45. That's an average of 67.5 (again, assuming the targets make half the saves) and only would use up one slot. ok, ths would use an EIGHTH level slot, but would do nearly 30% more damage, and leave the 3 level slot empty for something else.
There's a lot of options here. I think Maximising and Empowering generally do more damage on average than casting 2 spells in one round with Quicken. In the long run this is CERTAIN, as you'll run out of spells a lot faster if you're doing 2 per round.
The advantage of Quicken would be that you could cast (for example) a quickened magic missile to disrupt enemy spell casting, and then a slow spell like disintigrate that won't go off till the end of the round. Or to cast "haste", and then take advantage of the extra movement, or cast "true striking", then still have a full turn to hit someone (could be lethal with a fighter/mage)
Hmm... hard choice.
I'd save Quicken till later, because you're a long way from having the higher spell slots you need for it.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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the empowered happens before the maximization
empowered plus maximised is on average 60 + 17 = 77 or 58 for half reflex, I guess still more...
jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Empowered adds 50% - so either its adding 10d6+5d6, which are then maximised = 90 or its maximised (60) and then adding 50% = 90
Surely?
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Whoops... better not tell a certain DM about that
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Comment
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so right now for feats I am looking at
still spell : metamagic 6
expertise : general 6
weapon focus longsword : general 9
dodge : general 12
quicken spell : metamagic 14
chain spell (or something like that) : metamagic 10
skill focus spell craft :general 18
empower : metamagic 15
maximise : metamagic (????) 17
if I do bladesinger
if I just stay wizardly I could do far more metamagic and item creation feats (because I wouldn't do dodge, or expertise, or weapon focus or still spell)
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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