No, PG2 AI really does not cheat. If you kill AI reckons and keep your units out of AI visibility range, they will run their units into yours (getting a "surprise!" attack) all the time. It is easy to verify it - start Suomassalmi scenario as Russians and AI will kill a half of its army on the first turn.
In some scenarios, to help the AI, designers place AI "observation bunkers" in some far away places and would give them a spotting range of, say, 40. This will basically give AI a full map knowledge. But this is not an AI cheat - it is rather a scenario designer cheat. And I don't think any of SSI scenarios actually uses this.
AFAIK, AI can request elite replacements for its damaged units for free. And possibly it gets some extra prestige in some circumstances. Other then that, AI does not cheat.
In some scenarios, to help the AI, designers place AI "observation bunkers" in some far away places and would give them a spotting range of, say, 40. This will basically give AI a full map knowledge. But this is not an AI cheat - it is rather a scenario designer cheat. And I don't think any of SSI scenarios actually uses this.
AFAIK, AI can request elite replacements for its damaged units for free. And possibly it gets some extra prestige in some circumstances. Other then that, AI does not cheat.
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