The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
We're all just a happy bunch of builders... maybe some of the players tries to compete "Who gets 10,000 §§§ residents" and such... but nothing we've talked about
Btw, my city is in year 2010, will play my turn later today...
And you're also able to find the saves uploaded via ftp on this "site":
You can get some competition with RCI demands. Not so much with the 5 year turns, though.
I remember the first time we did this (with 2 year turns) the RCI demands where really going back and forth with people sometimes competing over jobs or housing.
During the last 5 years, there's been a lot of changes in ADGille. One of the changes could best be described with what I heard a few days ago, when a little child was asking her mother "What's that huge yellow ball in the sky?", while pointing at the sun. Yes, finally we can see the sun again! Ever since the beginning of this city, dirty industries has taken over the center island of this town, polluting everything from water to air, but finally the air is clean, and the water is not brown anymore. Sure, there's still pollution in the city, but only half as much as it were 5 years ago. Dirty industries are on the way out of ADGille, while manufactoring and high-tech industries are on the way in. This change has cost a lot of jobs though, there's now 30% less industry jobs than 5 years ago, but this haven't hurt our situation, but helped it. Finally there's jobs for our well-educated sims, we believe this has cost lots of jobs in the other cities surrounding ADGille though.
Where are my commuters supposed to find work now!?
Well, I suppose I'll just have to kick out the poor, and lower the taxes for the rich a little more to entice them to work in my manufacturing and high-tech industries.
Originally posted by Comrade Tassadar
[Shameless] In 2010 my residential is almost equal to yours and my industrial is nearly double yours [/Shameless]
Originally posted by Comrade Tassadar
Mayor Vovan, how did you get your commercial so high? My demand is always low and even when its high, I only can get low-desnity commercial.
I don't know... When I played the last turn, my residential and commercial demands were pretty much in the gutter for most of the time... But then I lowered the taxes on the rich way down, and same thing for the commercial. That boosted my residential demand, and I got some rewards: the private school, a couple statues, and some others I don't remember. (The stadium, I think? Though I didn't build it yet.) Any way, as soon as I put all of those rewards down, all of my demands suddenly skyrocketed, and there was a ton of res/comm demand in the last six months. My commercial suddenly almost doubled (that's because in the previous years, since the last deadline, they actually left the city), because I zoned 'em all on medium right away, and I also zoned some more along the busy avenues; and my weallthy district got some high-wealth multi-story condos. The only thing that didn't grow were the slums, which I zoned with low density, and I was actually busy rezoning them, when I realized it was time to stop.
So.... Part of the reason I have lots of comm, is because I have lots of med/high wealth residents. They like comm. In fact, I noticed that even the comm in the slums is manned by the workers from the welathy district. Even though I have a little bit of commercial smack in the middle of the slums, not a single poor worker works there - they all go to the industry, and the workers drive from way far. So, get some of the more wealthy folks in there, and that might boost your comm demand.
ADG, predictive simulations run on your city indicate a good future growth potential! Just FYI, though, more than half of your workers go through Matthous and into Tassagrad. Clogs up my poorly-designed connection!
Tassadar: You've got a problem . The roads you built to my city don't appear. My border terrain matches, but I checked and yours doesn't. Anyways, I upgraded the connection to Tassagrad for ease of use.
If anyone wants power, less trash, or water, lets talk business!
If a connection doesn't show up you can go into their city, demolish it, and rebuild it. That always fixes it for me... of course, it might be different if the borders don't match.
Comment