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  • Was it you...OK. I am tired now, and it's way past my bedtime, so I'll take your word for it.

    I'll quote this, however:

    BTW, a player reduced to 1 APP is so badly wounded he can't fight. He can either put his one point in attack OR power OR defend. Whichever he can't bring anyone down. The other player can kill him at his lesiure, unless he's too badly wounded too. Then we'd have to have a replay once they were healed.
    It stand to reason that if a player with 1 APP cannot do damage, then a player that allocates 0 to attack cannot do damage either.

    But I accept defeat. I just think that we should clarify this a bit.

    Asmodean
    Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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    • I think we have it clear now.

      -Jam
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

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      • I didn't see the first rule, but went with the if attack = defense then attacker wins

        Didn't think about before about 2 seconds before I was about to send the 1 attack 1 power order...

        ...but now we know this doesn't work in the next games played
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        • So... who's fighting right now? I'm up for a rebirth, even if I have to take on 11-AAP fighters.

          -Jam
          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
          Taht 'ventisular link be woo to clyck.

          Comment


          • Originally posted by Spaced Cowboy
            Does this mean that Skanky and ADG fight it out in the final? I'd be happy to be the moderator.

            I guess so... but this time 0 in attack makes no attack


            Sending orders in a few minutes...
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            • Orders sent to Spaced as well.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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              • Skanky, please resend, you have 12 points now.

                I like the 0 attack rule. It blends in with the 0 defense rule. It is that or anytime we get to 2-2 ties, it will be a draw.

                I have an idea for a new format for this game.

                1. You get 100 points to start, you gain no points by winning.
                2. You must distribute your 100 points to 3 attack/defends per combat round.
                EX:
                1st A11 D11 P11
                2nd A12 D8 P15
                3rd A15 D2 P15

                3. (Edited) Ties result in 50% power damage rounded down. 0 attack ties are posible.

                4. Everyone plays everyone in round robin format in the first round, and the winners go on to the semifinals. The round robin tourney is one combat round only. The semis will be the first player to get his opponent under 50 points. The final tourney is to the death.

                5. (opt.) Each player has 20 points to distribute to weapons and armour. This is sent in with the combat orders. These are added to each of the 3 A/Ds and add to power (if hit) and subtract from power (if hit) respectively.

                I will not participate in the tourney, but serve as mediator for all combats. That way no one but me will know your fighting style.

                Comments.

                Spaced.
                Last edited by Spaced Cowboy; December 16, 2003, 12:19.
                We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                • How about if ties goes both ways: The defender only loses 50% (e.g. if attacker uses power 10, the defender loses 5... and if the attacker uses power 5, it goes down to 2)
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                  • I like your idea Spaced... but perhaps with a bit less than 100 points to spend. Maybe 30 ? and 5 points for weapons ? Just because I can count to 30 and I can't count to 100.

                    -Jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

                    Comment


                    • I picked 100 cuz there would be less of a chance for ties. I like ADG's ties idea.

                      Edit 3.
                      We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                      • Originally posted by Spaced Cowboy

                        I like the 0 attack rule. It blends in with the 0 defense rule. It is that or anytime we get to 2-2 ties, it will be a draw.
                        I disagree. A positive tie should go to the attacker. We want it this way to encourage offensive play. But the 0 hit and 0 defence tie needn't imply scoring a hit, since when no attack has been made it's irrelevant that there was no defence. It's better the way I suggested.

                        Comment


                        • Originally posted by DrSpike


                          I disagree. A positive tie should go to the attacker. We want it this way to encourage offensive play. But the 0 hit and 0 defence tie needn't imply scoring a hit, since when no attack has been made it's irrelevant that there was no defence. It's better the way I suggested.
                          Again, then the only good play at a 2-2 tie would be 1-0-1, which results in a 1-1 tie. 0-2-0 is only a defensive move, and gets you Tasswhere, I mean nowhere.

                          Also 3-3 does not look good. Choices are:

                          1-1-1
                          2-0-1
                          1-0-2

                          Any higher on D and you cannot put any points in A or P.

                          Hence you'd have to be real stupid to not choose 1-0-2 as would your opponent. Results--tie.

                          However, if 0 attack wins then only 1-1 is a tie.
                          Many choices for 2-2
                          0-1-1
                          1-0-1
                          0-0-2

                          for 3-3

                          1-1-1
                          0-2-1
                          2-0-1
                          0-0-3

                          Just more choices when you get down to the little bits. with 100 points in the new game, it will not be much of an issue I suspect.
                          We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                          • I concur at 2-2 1-0-1 is the optimal play and leads to a draw under the system I proposed. This is preferable to the outcome that happened IMO.

                            I like the rest of your suggestions if it can be set up so that the games are the same length and similar in nature to the existing games.

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                            • Originally posted by DrSpike
                              I concur at 2-2 1-0-1 is the optimal play and leads to a draw under the system I proposed. This is preferable to the outcome that happened IMO.

                              I like the rest of your suggestions if it can be set up so that the games are the same length and similar in nature to the existing games.
                              That was the idea, although the game could be finished early if everyone sends in participation quickly. I will only have the top 4 going to the semis and the top two for champs.

                              I will schedule 1/2 the round robins for one day, the rest for the next day.

                              Since the semis are to 50, that shouldn't take more than a few days, and the final can take a few more days if desired...to the death takes a while.

                              I'll Start a sign-up thread if more people show interest. I'd like to have at least 8.
                              We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                              • I'd be interested, sign me up
                                This space is empty... or is it?

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