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  • #46
    I don't mean to be blunt, but the whole point of DnD was to give an immense field a tight package.

    AC, for example, is a collection of EVERYTHING that would reduce damage, dodge modifiers, magical modifiers, dex modifiers, depending on the game, holy, luck, size... armor in particular. Anything that would keep you from being STRUCK.

    The idea behind hit points is just that, how well you take a hit - be it rolling with a blunt weapon, or opposing a blade. Fighters, for example, in DnD have a d10 hit dice, they are frontline characters. They see more tools of death than anyone else, and therefor LEARN to deal with it over time.

    In addition, levels are not linear, they increase in difficulty an exponential fasion (even if difficulty is just time spent bashing goblins) so if you are whining about levels meaning less, they DO, just not in the manner you want them to. Every 1000 exp means less and less as the game progresses, at least in NWN, my rpg of choice currently.

    If you want a more strategic game go play Warhammer 40k or Necromunda, the latter of which is renowned for it's realistic damage style - one gunshot often downing and permanently injuring a member of your gang.

    To people who know ADnD 3.0 etc but never knew about Thac0 and such, AC evolved from thac0 which meant "To Hit Armor Class 0". As your character evolved, your THAC0 dropped, and armor class (in the positive) was added to your d20 roll and needed to remain above your thac0 to hit. I personally like the NEW system, with AC and attack bonuses. It makes the game more PERSONALIZABLE.

    I prefer PnP rpgs simply because of the human element. Bending of the rules, conversation with the DM agreeing to special circumstances, and critical misses, losing your beloved equipment due to losing your arm in a hole in the wall, and losing your other arm in an attempt to retrieve the first arm (If anyone reads that comic... I can't quite recall it lol, but I wish i had my Slashmaster +12?)

    Ok, I guess I'm done. EVERY system is different, and you need to keep looking until you find the one that suits you. Again, with DnD, you are allowed to ammend it to suit your needs, so long as the DM agrees prior to the game start, and the other players do aswell. If you want to play a kung-fu-esque monk who doesn't just get strong, but prones characters with throws, and submisses them with grapples, TELL YOUR DM THE FEATS. You are allowed to make your character a reality. Just make sure it's not uber - the numbers need limits, you can't suplex a dragon, for instance.

    Someone was talking about powergamers, and I have to agree. I have to say though, I find I am more likely to play a 16 wisdom fighter in PnP than I am in a CRPG... in a PnP I never know the limit of my recieved equipment. It is spontaneous and limitless. Programs only go so far, and only reach certain boundaries, and I, as a perfectionist, strive to reach those boundaries. I look into the far reaches of the games toolset to find what equipment I'll equip, eg: in the NWN campaign I set 19 dex for a final dex of 44 and an AC of 48, Monk, being untouchable.

    Alright, I suppose I'm done. In case anyone just skipped to the bottom of this post, I feel that PnP games will ALWAYS be superior to CRPGs, because you will only ever personalize your game in RL.







    Actually, I got that Thac0 part wrong. I remember now why they changed it Armor class started at 10, and instead of GROWING, it dropped so a negative number, which was added to your attack roll and needed to remain above YOUR thac0 for you to hit your target. This is an edit, I was proofreading and ran into this problem, I didn't want to bother making another post.

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    • #47
      (If anyone reads that comic... I can't quite recall it lol, but I wish i had my Slashmaster +12?)
      Is that Knights of the Dinner Table that you're referring to? If so, I believe the sword you mentioned is the Hackmaster +12.

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      • #48
        Damn you're right I never owned a copy, but my friend had them LOL, yes, it's all coming back to me now.

        This is bringing back the itch to play some pnp, if anyone knows a decent DM in the Greater Vancouver Area, plz speak now!

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        • #49
          me and freinds will probably start playing in DC in Januarry

          probably aren't looking for more people though

          Jon Millwe
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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          • #50
            AD&D is still not as good as many other systems, some of them have been around for 20+ years.
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

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            • #51
              I know a little bit about the older systems

              but age does not mean good

              and ADnD has been arround a while also (I beleive DnD first was over 20 years ago)

              Jon Miller
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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              • #52
                At least 20 years.

                Re: AD&D 2.5. As Jon said, this is the system used for BG2, but its a made-up system based on 2, but with some stuff from 3 (like sorcerors and barbarians as classes)

                -Jam
                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                Taht 'ventisular link be woo to clyck.

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                • #53
                  *smiles, reminicing about Rolemaster, and its absurdly detailed systems and myriad expansion books*

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                  • #54
                    Originally posted by Jamski
                    At least 20 years.

                    Longet - my first exposure to DnD was at a party in high school - that was over 25 years ago. And I dont think it was brand new then.

                    I think it goes all the way back to the 1960's.


                    Interestingly, the first guys who played around with it were wargamers. Apparently someone tried designing a Napoleonic scenario for his friends (I think board, not miniatures) set in a town with factions and character interactions and all instead of conventional warfare, and they thought it was the greatest thing since sliced bread. The fantasy elements and the detailed rules system got added later.


                    So RPG's are ulimately descendants of historical wargames
                    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                    • #55
                      I knew that

                      I hvae played some of the earlier ones

                      Jon Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • #56
                        Originally posted by MrBaggins
                        *smiles, reminicing about Rolemaster, and its absurdly detailed systems and myriad expansion books*
                        Oh yes but I loved that game! Rolemaster Companion II: How to add a skill to slice bread. The last generation of RM is much better but they still found only one thing to do in expansions: Add skills. Sometimes, add spells too. The combat system is really good. The spell system was quite good, but a bit restrictive though for a CRPG it would be great.
                        Clash of Civilization team member
                        (a civ-like game whose goal is low micromanagement and good AI)
                        web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                        • #57
                          Originally posted by LDiCesare

                          Oh yes but I loved that game! Rolemaster Companion II: How to add a skill to slice bread.
                          I think you mean ICE 1165 : Toast Lore

                          As I recall there were so many magic using classes, and plenty of spell tables to go around.

                          I remember the crit tables better though. Viscious... nasty AND imaginative deaths. *laughing*

                          I powergamed a mythic europe (think Ars Magica) campaign with a group of buddies... ritual magic and the whole crusade bit (done with War Lore)... and it was really quite fun, if a little involving.

                          I spent a lot of money on that, between Rolemaster, MERP, and Spacemaster. I guess like 80 books worth. Sitting in a loft in my parents house...

                          /me chuckles

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                          • #58
                            Originally posted by Urban Ranger
                            AD&D is still not as good as many other systems, some of them have been around for 20+ years.
                            Yeah, but we don't care.
                            No, I did not steal that from somebody on Something Awful.

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                            • #59
                              After world war I(?) wargames were huge, my grampa said they had tank strategy warfare board games and stuff. It seems pretty cool.

                              Has anyone here ever played the turn-based combat games with models? warhammer 40k, necro, epic, man'o'war? I know there are more than just citadel, but I can't think of them >.<

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                              • #60
                                Yeah I spent a fortune on those figures. Then they revised the rules, half the old figures were disallowed, and the new ones cost sooooooo much. Games Workshop are dirty little money grabbers.

                                -Jam
                                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                                Taht 'ventisular link be woo to clyck.

                                Comment

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