Originally posted by The Mad Monk
Megatraveller had a system that did experience fairly well, at least by my reckoning. It allowed for learning and improving skills by training, by actually using them "in the field", and by observing others use a given skill.
Combat was nasty. If played "properly", players tended to shy away from all-out street battles and the like, because such could leave one very dead, very quickly.
The biggest problem was that, in an effort to provide an extremely flexible vehicle design system that could cover starships and mopeds, submarines and dirigibles from ancient times into the far future, they made the smaller ones much too fragile. As in, you could total a small car with a single shot from a .32 revolver.
Megatraveller had a system that did experience fairly well, at least by my reckoning. It allowed for learning and improving skills by training, by actually using them "in the field", and by observing others use a given skill.
Combat was nasty. If played "properly", players tended to shy away from all-out street battles and the like, because such could leave one very dead, very quickly.
The biggest problem was that, in an effort to provide an extremely flexible vehicle design system that could cover starships and mopeds, submarines and dirigibles from ancient times into the far future, they made the smaller ones much too fragile. As in, you could total a small car with a single shot from a .32 revolver.
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