well I just had some ideas running around my head like defense values and such. These would go up as you gain experience. I would like to see dexterity play more of a part.
Let's put it this way. Why should a level 20 fighter with a dexterity of 8 avoid damage better than a level 1 fighter with a dexterity of 8?
Let's put it this way. Why should a level 20 fighter with a dexterity of 8 avoid damage better than a level 1 fighter with a dexterity of 8?
I suppose someone could sort of revise the system, making there be 'area-damage' (like in Battletech) or perhaps not increasing the hitpoints but giving the player points to put into Dexterity or Strength or "Tough Hide" etc. so that they can increase their innurity to pain and ability to take more punishment, etc.
Example- instead of 5 HP and 15 Hit Die to Hit going to 50 HP and 15 Hit Die to Hit, you would have...
10 HP because you maxed out "tough hide", then because of your strenght, you are well muscled so that gives you another 5 HP since there is more of you... giving you 15 HP- then you can increase your dexterity through 'training' thereby requiring 18 Hit Die to hit...
How about that
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