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UFO: Aftermath

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  • stupid engineer

    now what was this engineer thinking?

    placing a wind power station in the middle of a forrest? and just 20m behind a gigantic rock?


    but this picture also shows how creepy it can get. if you were to turn down the brightness it can be quite scary.

    i was scouting around looking for the last enemies. there were 2 deathbellows left which i only discovered after being right near to them. fortunatly not a problem with super heroic running speed
    Attached Files
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

    Comment


    • That mayan things really cool. Never seen anything like it.

      I tend to look at thing a bit steeper than 45 degrees. It sucks me in deeper if I have a flatter angle than just top down. It all gets a bit to strategic if you just look from the top all the time.

      I also noticed the incredably high mortality rate of American basketball players
      Safer worlds through superior firepower

      Comment


      • Never seen one of those Mayan statues.

        But a lot of scenary, and it is random.

        Comment


        • From Martin on the other forum and with some mods now, and work being done, but when Altar is done with it instead of players, I do not know:

          From Martin of Altar:


          Hello everybody,

          please let me express our support for mods here. We are really impressed by the level of support and commitment our game receives from people like you. I must say Thank You again.

          For the distribution of patches:

          1. It is even now possible to use the system you suggest. If you create a file named "cfg.vfs" and place it in the same directory where you have gamedata.vfs, the files in the former will be preferred over the files in the latter. This is not an ideal solution (we would like this to be more general, so that you have multiple mod files alongside each other), and that's the reason we didn't make it public sooner, but now, seeing the level of support here, I think even this may be useful.

          2. We are working on a collection of modding tools: beside the vfs packer and unpacker, we shall also publish the documentation for the configuration files, the documentation for our propriatary 3D format, a tool for converting binary saved files (mostly 3D models) into text files, and a tool for creating custom missions.

          3. There will be also a patch that will make the game support the modding better (allow multiple mod.vfs files, allow loading custom missions).

          Hope this helps.

          Martin


          Hang on to your aliens!

          Comment


          • raion,
            many existing mods can be used with the Aftermath Lua Plugin Engine (ALPinE) and it's easy to check them in/out.

            unfortunatly own moddings (i've made lasers and warp a bit more powerful... it's a joke that sniper rifles (specially accuracy international) are still the best option - even on the endmission) aren't importable that easy.

            looking forward to this tool coming up (whenever that is...)
            - Artificial Intelligence usually beats real stupidity
            - Atheism is a nonprophet organization.

            Comment


            • (bump)

              anyone still playing this?
              - Artificial Intelligence usually beats real stupidity
              - Atheism is a nonprophet organization.

              Comment


              • Hmm. Well, I've just started with it (Had a few problems getting it to work properly at first), have played it for a couple of hours and need help.

                Firstly, the game's just brought up the first pair of missions that look as though they'll give me a new base if I complete them. I don't seem to be able to delegate these so the only 2 fit soldiers might have to go it by themselves (3 others were hurt in the last mission when I ran into an ambush).
                Will those missions still be there in a couple of days if I wait until the others are healed or can I go in with just the two?
                I have no additional tech yet (nor do I even have a research base) and only a single G3 rifle with 3 clips - Otherwise I'm still using the assault guns you start with.

                Oh, and could somebody pleeease tell me there are hotkeys for restart time in the tactical missions.
                Having to move the mouse to the top left corner and click on the arrow each time is driving me

                Comment


                • The space bar is the saviour to all your pausing ills. As for the missions, they may stay a few days if you need them to. There is no need to hit the delegate button as they will be auto-delegated if they run out of time. Good luck, and have fun.

                  As for me, conquests has eaten all my play time. I keep trying to harness that beast of a game, and yet it draws me further into it
                  Safer worlds through superior firepower

                  Comment


                  • I use minus and plus. The number of times I have pressed spacebar to pause the game just after the game automatically pauses...

                    With plus you can set the speed you want as well.
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                    Comment


                    • Ta muchly.

                      Btw, has anybody tried a mod that allows you to manufacture ammunition for 'human' weapons other than those you start with?
                      I found one and was going to install it - producing bullets for those weapons you happen to find doesn't really seem like cheating ...

                      Comment


                      • ravagon,
                        you get more soldiers after getting a certain amount of bases. you can get a base by either going down there and eliminating everything or by winning 3 other missions in the same zone... in that case you'll get the base automatically.

                        i wounldn't recommend delegating missions. you may want to do them later... and if you don't, they'll get delegated further after some time. i try to do all missions, except pilot rescues (i don't like leaving one guy at home - i need all of them on the harder missions) and maybe those on antarctica or australia (5 days flying in each direction just isn't fun)
                        - Artificial Intelligence usually beats real stupidity
                        - Atheism is a nonprophet organization.

                        Comment


                        • Urban pilot rescues are the easiest missions ever. You start on your exit square and the yellow pilot box is often spitting distance away. The pilot will get waxed if you dont clear a path (the slow fattie ).

                          Due to the way you build up influence in an area, I almost pray for my pilots to be shot down so I can have an easy mission and maybe boost another area.
                          Safer worlds through superior firepower

                          Comment


                          • I even didnt implent the Fighter Upgrades a long Time.
                            3 Missions in a Place = Instant Base
                            And you can easily manage at least 2 Pilots be shot down at bigger Ships.

                            Dont send Mig's though.
                            They rule :=)
                            Curse your sudden but inevitable betrayal!

                            Comment


                            • Might look at the difficulty level since the default profile on mine was "Hard", and it is.

                              It sounds like you may have just started the game, and it starts on hard. Name a new profile and start on easy, or at least medium, because it started driving some people to reload all the time, since that is the way the game is.

                              Then you can set where you want to start also in the game.

                              Comment






                              • Just got the UFO:Aftermath news-letter, and it had some very good news. Here's a quote:

                                Aliens screaming for next patch!
                                --------------------------------
                                Please visit our website next week, when the patch 1.3 with alien sounds,
                                support for modding tools and more issues will be available for download!
                                The official modding tools will be released soon after the patch.

                                Is this a great Christmas present or what? Merry Christmas and a happy new year to everyone!

                                Thanks to Bucksnort for the heads up!

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