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UFO: Aftermath

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  • Oh, on the easy level with the original squad, blondie is trained in everything, but does not have as many experience points as a couple of the others, who are not trained in everything yet.

    Someone said that they prefer the shotgun, or neostad, as I yet to use heavy armor as it really did not help as the light armor that is researched and enhanced.
    Got to read the specs on the armor.

    Win enough other missions, and those UFO missions I had inside, were won by the other invisible troops on easy level.

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    • A player mod is available here for those players not stuck with doing other things in life.



      I just like to get through the first game though!

      Perhaps, later, as I thought that Altar was still coming out with another patch later in November, but I am not sure.

      Sure wish I only had time to just play this game.
      But then, I may be slow, but then, the game has just verily arrived for some players!
      I think though that some alien weapon ranges ought to be even longer, and a few more Plectons in the game, so far!
      Pin down the player, in some otherwise other missions!
      More planes shot down, and perhaps, even more difficult, as a SuperHeroic mod for the aliens in the game!

      Comment


      • Originally posted by sabrewolf
        well, a rocket will kill you even with best armour. and heavy weapons won't stop you from dieing

        damn, those aliens are crazy... they'll fire their launchers even if you're right next to them! (suicide bombers?)
        Maybe I just got unlucky with the number of rocketeers. The best i managed was to survive two of the four but 3+4 were so close together there was no chance of healing between them. I'm hoping that enhanced heavy armour might just allow me to take 2 hits before healing.
        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
        H.Poincaré

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        • Originally posted by sabrewolf
          well, a rocket will kill you even with best armour. and heavy weapons won't stop you from dieing

          damn, those aliens are crazy... they'll fire their launchers even if you're right next to them! (suicide bombers?)
          With patch 1.2 you can blow up doors by throwing grenades against them (or by using other heavy weapons). I changed my tactics into this direction after I lost the first soldier that openend a door in the normal way and got toasted by the Alien behind.

          I´m not sure, but I think if you throw a grenade and an Alien is behind the door it gets damage points despite the door being closed. I also usually have a second , sometimes a third soldier ready in some distance from this door to kill an appearing alien very fast (preferably with sniper rifles or heavy weapons for the tougher Aliens)
          Blah

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          • sound's like a good strategy for terran bases. but inside alien ships and bases it gets quite tight and crammy, so you havn't got a very wide range of standing near the door.

            on the official website there's a user rebalancer mod where alien launchers are slightly slower. here's the direct link:
            - Artificial Intelligence usually beats real stupidity
            - Atheism is a nonprophet organization.

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            • Sounds nice. I will have to try that out after finishing the vanilla version.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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              • I still am in that game started in Europe, and Area 51 is sitting there. It will proabably sit there until I get there with coverage, I guess. Now, that game is different, and a more top down view has to be done since the scenary in the missions are different. Well, I made a suggestion to also start in Australia as a starting place, but then, I guess that I do not know what Altar is doing yet!

                3 mods are available and modding tools kinda of, since it means taking apart that big file and some documents about all of that modding now. I think players were hoping for Altar to release some hooks into the game for modding or some modding stuff. Don't really know?

                Well, back to reality for a little while!
                Then back to the game!
                Got one squaddie killed that I did not want to, at a base mission, thinking I medikit him, but the aliens killed him first. Oh well, then I dismissed one!

                Might start over again!
                Perfection not needed but then, after playing for awhile, I guess I want to rush it!

                Time and Patience someone said!
                Well, have to smile after playing such a game!



                I think that they ought to put in an option to turn off everyone saying they killed the alien, although it is funny, I just like to keep on moving, but there is no option for that, unless the player turns it all off, which can be done in the miscellaneous option tab. Although the player can spacebar through all of that, may have to try some different things yet!

                It's an alien game, alright!

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                • has anyone noticed how the difficulty increases? is it increased by time, reasearch or by unit strength?

                  i think the last, because my current games are harder than a lot of later missions in my first game (in this game i make sure to train all my units to the max while in the first game it was speed issues (eg. destroy the installation and leave - don't care about the transgenants)

                  and damn... c3c is out now, what will i play in my little spare time ?
                  - Artificial Intelligence usually beats real stupidity
                  - Atheism is a nonprophet organization.

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                  • Don't know yet, and don't know what c3c is (??)

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                    • you're joking, aren't you?
                      - Artificial Intelligence usually beats real stupidity
                      - Atheism is a nonprophet organization.

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                      • i'll try the difficulty stuff this evening by savegame-editing... i'll post when i know more...
                        - Artificial Intelligence usually beats real stupidity
                        - Atheism is a nonprophet organization.

                        Comment


                        • has anyone noticed how the difficulty increases? is it increased by time, reasearch or by unit strength?


                          Ive been thinking about this one as well. I would be very interested to know the triggers that increase the difficulty.

                          I have been playing the game with only two soldiers this time. They both leveled up really fast as there were only two of them to share the xp. If difficulty was related to unit level, then I should have been facing much tougher enemies earlier on. I dont really have any evidence to base it on, but I felt the tougher enemies actually took longer to show up. Perhaps enemy difficulty is affected by the average level of a full 7 man party.

                          I really enjoyed trying to play with just one man (on normal difficulty). I decided to not save and reload, so I ended up having to start over a lot after I got taken out by chyrsalis, and the occasional balloon fish. I ended up trying to go from the start with just two men, as some enemies were far too powerful when you only had one guy. I would recommend anyone to try playing like this, and it helped me learn individual micromanagement tactics for my men, due to only haveing one man to focus on.

                          Im really glad I got this game. Ive had many great hours playing it.
                          Safer worlds through superior firepower

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                          • i can imagine this works for the single phase missions, but what if you're trying to take an alien base? you need powerful weapons for the near oponents, sniper rifle for the ones further away and inside, you'll want warp or plasma or granades...

                            and what will you do when you get retis with psi weapons?

                            but - respect if it works
                            - Artificial Intelligence usually beats real stupidity
                            - Atheism is a nonprophet organization.

                            Comment


                            • I may well run up against a wall that I cant defeat without constant saving/reloading, but Ive got to try.

                              My guys have great stats, and each of them ends up with their inventory full of different stuff so Ive got all the different damage types covered. I fight as little as I can, its much easier to sneak around with just two guys. Two guys simply cant put down the volume of fire to take everything face on.

                              As for MC, as always, just hope and pray.
                              Safer worlds through superior firepower

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                              • MC can be defeated in teams, ie: One guy is the shotgun-toting crazy bezerker who runs directly up to the alien with the mind-control device. The other agent has a mind-control device of his own to either recapture his teammate back, or capture the enemy mind-controller and dissarm him.

                                In other news, I finally won the game!

                                This spoiler relates to the last room at the end of the game.
                                Spoiler:
                                Boy, those octopus things sure are immune to bullets. It was amazing just how much ammo I went through to kill two of them. It was amazing how much time it took me to realize that changing weapons to some of the stuff the retis had dropped would let me kill the octopuses so much quicker. After that, it was a cake-walk. The mind-control guy in the room caused me problems though, till he died.


                                Anti-climax, I feel though.
                                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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