the thing i don't like about the difficulty levels is the fact that difficulter doesn't mean better strategy, but more luck. i had a mission, where 4 chryssalys and 4 other big creatures spawned right next to me. my super striker guys couldn't hit them frequently, the SMP-guys weren't near enough and the sniper guys were paralysed before they could take down the second enemy. it was a 100% loss.
hard shouldn't mean "get killed earlier", but "use better strategies"... but no strategy works in such a situation
hard shouldn't mean "get killed earlier", but "use better strategies"... but no strategy works in such a situation

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