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UFO: Aftermath

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  • Oh, ya, I turned off some of the voices also, and much better, except when I look at them all for the loadout on the screen then when returning, they all confirm, at the same time. I like that though, 5 voices at once, like a ~~ squad!

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    • Going better now on easy level!

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      • boy I really suck at this game. can't even get past the tutorial.

        I guess I wasted my grenade blowing up a car, now I can't get past a wall.

        So I just killed my own guy in the back with an uzi.

        not sure I carea bout the voice acting. Or the interface for that matter. Surely there's an easier way to control the action.

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        • use the keyboard. you only really need 'M' for movement and 'A' for attack.

          hardcore players may also use 1-7 for the units, and 8-0 for definable groups. one of the keys was for 'select all', but i can't remember which one. 'CTRL-a' also works for that.

          it's not like AoE2 where you'll lose every war against MPgods because they're just so much faster with those shortcuts
          - Artificial Intelligence usually beats real stupidity
          - Atheism is a nonprophet organization.

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          • You can also open the Door in Tutorial the normal Way (which is less Fun I assume)
            Curse your sudden but inevitable betrayal!

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            • "C" for cancelling all previous orders is also useful.
              I suppose you could just select another soldier then go back to the original one and start inssuing orders to remove his previous order queue, but "C" is much quicker.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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              • oh, yup, i forgot that one... the most useful one in fact
                - Artificial Intelligence usually beats real stupidity
                - Atheism is a nonprophet organization.

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                • The most useful thing is Crying
                  'DIE DIE DIE U ALIEN SCUM!!!'
                  all the Time.
                  That got me through Dreamland 2 at least.
                  Curse your sudden but inevitable betrayal!

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                  • how do you open doors the normal way?

                    Yes the A key and espeically the C key is very useful. Before I just kept going around in circles because I kept issuing new orders

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                    • I just change everything around in the game.
                      Well, some of it. Burst settings inside, aimed outside.
                      Well, I had to load up again, loss one that I said, must be me, did it over. I got a another mission to go on, before going to Area 51. Gonna roll through that place, when I done.



                      Feelin' alien today?

                      Good!

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                      • The mouse will change into a double outward sided pointers at the base of the door. Whoeven you clicked on to move, will then also open the door by clicking on that different pointer at the base of the door. He/she/alien will walk or run up, and open the door with their gun leveled.

                        Sometimes I think that players are getting lost when giving orders to the squaddies. If you start an order, then halfway through cancel it, then wait a second you will see what the squaddie is going to do. Since it is real-time, the player just can not change his mind halfway through changing loadout or something like that, the place where the squaddie is going will indicate whether the order was really cancelled or not. I have done that my self, so I had to issue another order, since I mucked up the order I gave.



                        It could be better so a total plan comes out, but the player has to do it in order. It is best to change the weapon first, or whatever, before moving, although at times I wanted to change the weapon at the end. Then if doing that, the player has to wait for the order to start, and issue the second order at the end.
                        I have not read enough of the manual to know if a continuous plan can be given, but I do not think so.
                        Maybe in an expansion or update, that will happen.
                        But, it is usually better to change the weapon first, then move the soldier, so an Attack command can be given or a cancel order can be given (Cancel all orders), so another command can be given if necessary.
                        Once the player gets use to it though, it still works good, just have to give the orders right, even when moving all of the squad, but I give orders, one at a time, and the player has to wait, sometimes, so the order will finish -- especially when changing equipment. On the screen it will show how the squaddie will end up, not that the squaddie is done yet with the order, then, another order can be given, or the squaddie will end up without doing the order -- especially when changing weapons or getting the medikit out from the backpack or whatever.
                        Once the player gets in the sequence of giving orders at the right time, the game gets fluid, but since real-time, the amount of time it will take for the order counts down at the soldier's picture, with the hour-glass icon, and the number of time it will take for the squaddie to complete the current order.

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                        • You can do some things in a continuous plan. Say your guy has a sniper rifle and is injured. You can get him to put his rifle into the backpack, take out the medikit and then heal himself. You can then get him to run, put the medikit away and pull out a shotgun, then run again to where someone dropped a spare clip of ammo and have him pick it up - and then start time so he does all these things.

                          A few things prevent you from being able to string multiple orders together though. As of 1.2, you can't move and then use a medikit, as the soldier will run back to the original spot to heal themselves. You can't open a door and then run further into the room. You can't fire at an alien until it is dead and then start doing other orders - they tend to just shoot once and then do the rest of their orders even if the enemy is alive.
                          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                          • your last point is one of the most annoying things.
                            specially when trying to take alien bases in higher levels towards the end. 3 come from behind the group 5-10 from the front. you can't give them a queue, kill A, then B.

                            worst is for the large collapsable guns. because they take 2 seconds just to unpack, you're tempted to fire on aliens one after the other, just not to lose the time packing and unpacking.

                            i wished there would be 2 types of attack: "single shot/salve attack" (eg. granade, sniper) and "shoot until dead"
                            - Artificial Intelligence usually beats real stupidity
                            - Atheism is a nonprophet organization.

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                            • Agreed.
                              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                              Comment


                              • Any advice how to finish the mission in this Russian secret base similar to area 51? Those retis with blue and green shields kill my guys before they even get to the entry. I have level 10- 13 soldiers, tried it with different kinds of armour and weaponry, but without success
                                Blah

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