The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Main_Brain
So in your Definition Railroad Tycoon would be no Strategy GAme?
;=)
Sorry for the confusion.
In my original post i was asking for all strategy games other than war games.
1. Is game x a stragegy game T or F
2. Is game x turnbased T or F
3. Is game x historically themed T or F
4. Is game x a model of a particular historical war (of 10 years or less)
If 1 or 2 are false than the game is not a TBS (Baldurs gate, Age of Kings, etc)
If 1 and 2 are true, but 3 is false, than the game is a TBS with a non-historical theme (SMAC, MOO, MOM, etc)
If 1,2 and 3 are true, and 4 is true, then the game is a TB wargame (Panzer General, TOAW, RELee: CWG, etc)
If 3 is false, than 4 must be false (how can a game confined to a historical war not be a history themed game - C and C maybe?)
If 1, 2, and 3 are true but 4 is false, then the game fits - Civ, Imp, Colonization, Conquest of the New World - and yes, RRT
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
i was mainly trying to confirm some things about the period 1992 (intro of windows games) to 2000 (date my dinosaur comp can no longer play most current games)
Most of the intersting genre busting historical games(EU series, TW series) were after that point. So EU is from all i hear a great game, and one of my principle motives to get a new PC, but i didnt mean to include it in this list.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
Legions and Chariots of War.
Strategic Comand
Operational Art of War
"I read a book twice as fast as anybody else. First, I read the beginning, and then I read the ending, and then I start in the middle and read toward whatever end I like best." - Gracie Allen
Originally posted by child of Thor
You could try 'Centurian - Defender of Rome', i cant remember who published it but it was a fun TBS game.
EA published it (some of the developers were people who had worked in Cinemaware, IIRC. However, IIRC, the battle portions of the game were in real time, no?
"I read a book twice as fast as anybody else. First, I read the beginning, and then I read the ending, and then I start in the middle and read toward whatever end I like best." - Gracie Allen
yeah the battles were real time(but you could pause), but the main map planning bit was tbs, oh except for the chariot races and gladiator fights - they were arcade games!!!! very fun game - it was crazy to mix all those different styles
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Colonization Civilization (the Avalon Hill one) Conquest of the New World Romance of the Three Kingdoms
etc.
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Originally posted by child of Thor
yeah the battles were real time(but you could pause), but the main map planning bit was tbs, oh except for the chariot races and gladiator fights - they were arcade games!!!! very fun game - it was crazy to mix all those different styles
One of Cinemaware's trademarks was that they always combined a lot of different gameplay styles, and usually did it well
"I read a book twice as fast as anybody else. First, I read the beginning, and then I read the ending, and then I start in the middle and read toward whatever end I like best." - Gracie Allen
Originally posted by Main_Brain
Now if only EU II was TBS .. does RTS with Puase option count ? ;=)
I think all the EU style games are much closer to TBS than RTS games. Every single event of any importance can be set to pause the game, so effectively you get 1 turn per day and the computer hits the 'next turn' button for you if absolutely nothing interesting happened that turn.
Hardly surprising considering EU is adapted from a boardgame with the real time elements creeping in to make multiplayer viable.
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