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  • #46
    JM: Sure. Say that everybody drafts a sealed deck composing of 10 boosters of their choice, from whatever expansion they'd like. Add as many basic lands as you'd like. Then make some decks!

    There's nothing stopping us from doing lots of different things, too. We can use your idea AND play our own constructed decks too, for instance.

    The main stopping point seems to be Apprentice's curious failure to work for some people here... so it only makes Alpha sealed decks?! That makes no sense... you'd think if it could do one, it could do 'em all...
    All syllogisms have three parts.
    Therefore this is not a syllogism.

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    • #47
      you can't pull down the drop menu to change the type of deck

      Jon Miller
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

      Comment


      • #48
        yah

        we will need a lot

        I just tried to see how many cards I would have after 1 and 2 (1 main and 2 not mains) and I didn't even get enough cards to make a two color deck

        I did get a chaos orb though

        we would probably want to limit how many times you could draw from the earliest sets

        Jon Miller
        Jon Miller-
        I AM.CANADIAN
        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

        Comment


        • #49
          its working now (weird)

          warning, it only has older cards

          Jon Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

          Comment


          • #50
            JM: Actually, 1 starter and 2 boosters (note that a starter = 3 boosters + land, generally) is the traditional amount for sealed deck play, although occasionally 3 boosters are used. You'd be surprised; you often can throw together 2 color decks without too much trouble. That said, I don't mind having a bigger card pool.

            As for restrictions, the fewer restrictions the better, in my mind. I don't think earlier sets need to be restricted; sure, there are a few more brokenly powerful cards, but on the whole, the commons are a lot worse, which is actually more important for sealed play. Compare Pearled Unicorn (2W for a vanilla 2/2) in Alpha/Beta to Patrol Hound, a common in Odyssey (1W for a 2/2 with "discard a card: gains first strike until end of turn"). If there's one set that needs to be restricted, it'd be Tempest/Stronghold/Exodus. One of the mechanics in that series of expansions was "Shadow:" creatures with Shadow can only block or be blocked by other creatures with Shadow." Kind of like super-flying, except you can't block non-flyers (in this case, non-Shadow creatures). Being that none of the other expansions have Shadow creatures in them, somebody drafting Tempest could easily create an unstoppable, unblockable army that wins by about turn 6 with maybe a few wallish normal creatures to hold off your rush.
            All syllogisms have three parts.
            Therefore this is not a syllogism.

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            • #51
              yah I get you

              but I have usually found shadow controlable

              what about the fact that none of the newest sets is in the sealed deck drafter

              Jon Miller
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

              Comment


              • #52
                actually what would be best is to have some sort of sealed generator

                do that for 4 starters + 8 boosters, and than print the list of cards (it is somewhat ennoying to handle inside the utility given)

                Jon Miller
                Jon Miller-
                I AM.CANADIAN
                GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                Comment


                • #53
                  What you really need is an unofficial, unsanctioned version of Magic: Online. But with all the cards, not just the last three expansions. I guess you'd have to do the effects manually, because coding them all would be hell.
                  Concrete, Abstract, or Squoingy?
                  "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                  • #54
                    I still don't see how it works (2 colored with 1 starter and 2 boosters)

                    I get only 40 cards, at most, in two colors from that

                    I only have 90 cards period

                    no way you can make a 2 color 60 card deck from that (on average)

                    Jon Miller
                    Jon Miller-
                    I AM.CANADIAN
                    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                    Comment


                    • #55
                      and now the sealed deck generator for aprentice won't work again

                      this is weird

                      Jon Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • #56
                        Originally posted by Jon Miller
                        actually what would be best is to have some sort of sealed generator

                        do that for 4 starters + 8 boosters, and than print the list of cards (it is somewhat ennoying to handle inside the utility given)

                        Jon Miller
                        wait

                        even that is not enough to make a 60 card monocolor deck and have choice doing so

                        probably we need something like 8 starters and 16 boosters

                        JOn Mliler
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                        Comment


                        • #57
                          Forgot to mention the obvious. Sealed deck games are generally played with 40 card decks. That's why there's enough stuff to support 2-color decks.
                          All syllogisms have three parts.
                          Therefore this is not a syllogism.

                          Comment


                          • #58
                            ah

                            I like playing with 60 card decks a bit more

                            but maybe it is what I am use to

                            Jon Miller
                            Jon Miller-
                            I AM.CANADIAN
                            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                            Comment


                            • #59
                              a 40 card two color deck from 1 starter and 2 boosters would still give ouy no choice (other than colors) though

                              I like choice (even 8 starters and 16 boosters seems a little slim)

                              Jon Miller
                              Jon Miller-
                              I AM.CANADIAN
                              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                              Comment


                              • #60
                                Originally posted by SnowFire
                                I don't have WinME though, so I'm not sure. Can ME emulate 98?
                                ME is just a newer version of 98, just like 98 is a newer version of 95.

                                Originally posted by SnowFire
                                As for index out of bounds error... um, this always happen?



                                Originally posted by SnowFire
                                Sometimes it gets screwy when adding in extra basic lands, but the generation has always worked for me. You aren't trying to make it generate 100 starter packs or something else ridiculous, are you?
                                Nope. I used 7th edition as the starter pack and 5 Invasion packs as boosters (this is probably where I went wrong). I told it to generate a deck with 40 minimum cards. Got the "out of bound error," and it gave me a bunch of lands. Nothing else.

                                Tried it again just now. Still doesn't work. This time, I specified using the 7th edition as the starter, with 2 Visions and 2 Planeshifts as boosters. I got a total of 22 basic lands before it bombed out.

                                If I removed the starter deck, I got 30 cards from the 2 Visions pack before it went poof. If I specified no minium deck size, it gave me 30 cards from Visions before going belly up.

                                I also got this message at the bottom "Drafting [Planeshift]..."

                                More upate: it works if I specify only one type of pack. It worked perfectly when I entered 4x Visions. Got 60 cards with no errors.

                                Even more updates: Unfortunately, only booster packs work that way. No starter decks.

                                Originally posted by SnowFire
                                Alternatively, in order to insure fair pricing, we can just crack open some booster packs and have people bid on the cards within. Everybody gets a $100, the GM cracks a booster pack and announces the cards in it to everyone, silent bids are submitted to a GM, whoever bid the highest on each card gets it (and if a card had no one bid on it, for some odd reason, it carries over to the next pack opened to be bid on again there). As a warning, this could be rather time-consuming: say with 6 players, we'd want to bid on 18 packs, so fast response would be helpful. Or we could just crack 2-3 packs at a time.
                                That's only workable with some sort of instant messager, such as ICQ or MSN.
                                Last edited by Urban Ranger; June 3, 2003, 03:11.
                                (\__/) 07/07/1937 - Never forget
                                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                                (")_(") "Starting the fire from within."

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