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  • #46
    Originally posted by Static Universe
    Beautifully rendered but I can imagine what it will look like with several hundred or so player characters running around trying to level up, or what the server load will be like.
    It should be your computer that does the rendering, not the server. So look for a top end video card.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #47

      That would be very boring, because you'd face with long strentches where nothing happens.

      MMORPG, but set in a real-life/sci-fi/post apocalyptic setting, rather than a fantazy one.
      urgh.NSFW

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      • #48
        Originally posted by Urban Ranger
        Why are there 2 RTS choices?
        He's distinguishing between resource management/empire building RTS (Warcraft, AoE, TA, RoN) and purely tactical ones like Myth, wherein resource management doesn't figure into it.
        Tutto nel mondo è burla

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        • #49
          Originally posted by Urban Ranger
          It should be your computer that does the rendering, not the server. So look for a top end video card.
          But the server has to send to each computer the location of other players in their viewing field (which is quite far so increases load), what each player is wearing and it has to continually send updated data on what each player is doing.
          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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          • #50
            I don't want the perfect game.............because then my lifelong search for it would be over.

            A near perfect game with one minor imperfection I can gripe about for years would be preferable.

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            • #51
              Originally posted by Azazel

              That would be very boring, because you'd face with long strentches where nothing happens.

              MMORPG, but set in a real-life/sci-fi/post apocalyptic setting, rather than a fantazy one.
              I still think any real-time RPG is going to be dead boring. The real beauty of RPG's are like that of novels, that time is compressable. It gets compressed when nothing happens, and it gets expanded when actions occur.

              Originally posted by Boris Godunov
              He's distinguishing between resource management/empire building RTS (Warcraft, AoE, TA, RoN) and purely tactical ones like Myth, wherein resource management doesn't figure into it.
              Ah, okay. There are all sorts of Civ like games too, which I took it to be some kind of empire-building, 4X type game. Civilization and Colonization are quite different.

              Originally posted by Skanky Burns
              But the server has to send to each computer the location of other players in their viewing field (which is quite far so increases load), what each player is wearing and it has to continually send updated data on what each player is doing.
              This is the same thing with Quake or even Warcraft III. The only difference is better graphics, which will be handled by the clients.
              (\__/) 07/07/1937 - Never forget
              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
              (")_(") "Starting the fire from within."

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              • #52
                I still think any real-time RPG is going to be dead boring. The real beauty of RPG's are like that of novels, that time is compressable. It gets compressed when nothing happens, and it gets expanded when actions occur.

                There is a reason Everquest is goddamn addictive. It's good. Now I am not saying that such kind of activity is healthy or beneficial, but when discussing sigars, people don't go for the healthiest, right? a MMORPG, that would be in VR enviroment would be the perfect game, but It will have a devastating effect on society. The real one.
                urgh.NSFW

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                • #53
                  Originally posted by DrSpike
                  I don't want the perfect game.............because then my lifelong search for it would be over.

                  A near perfect game with one minor imperfection I can gripe about for years would be preferable.
                  So true. A perfect game means no one here can complain about it, and what fun is that?
                  "Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"

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                  • #54
                    Fighting game genre has already been perfected before. Ask gamespot... they gave Soul Calibur a friggin 10.

                    I personally like Fighting games and RTS games being perfected because those games are all about strategy, skills and competition. Those genres in their finest form can be a work of art.

                    Im also really big on FPS, FPS is more about skills, not much emphasis on good strategy.

                    A perfect Sports game could be awesome, but why do I always find some way to abuse the system? Sports games strategies are always totally unlike real sport strategies.
                    :-p

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