Originally posted by Felch X
One way you could avoid the hit point cliche would be to base damage on where you're hit, and to penalize you accordingly, a leg shot slowing you down, an arm shot disabling that arm, and a head shot killing you. Likewise, harder enemies wouldn't have to deal more damage and have more life, they could be quicker and more accurate than the disposable ninjas.
One way you could avoid the hit point cliche would be to base damage on where you're hit, and to penalize you accordingly, a leg shot slowing you down, an arm shot disabling that arm, and a head shot killing you. Likewise, harder enemies wouldn't have to deal more damage and have more life, they could be quicker and more accurate than the disposable ninjas.

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