Ok, what are the most agonisingly unoriginal features in games? Post them here!
Exploding Barrels.
To me, these just sum up the contrived naffness of supposedly realistic level design. Games designers spinkle them liberally about levels, purely for the purpose of them exploding. It's like the enemy wants to make it easy for you. I can accept exploding barrels in the context of some sort of fuel storage area, where it makes sense for them to be, but when they're lying about in every corridor, every street, everywhere, it destroys any sense of immersion. Only in a game would barrels be so strategically placed, just waiting to be shot.
Culprits: Doom, and almost every FPS since. Red Alert had an insane number of barrels just 'lying about'.
Goblins.
The fantasy genre is composed almost entirely of cliches, however, I'm selecting goblins as a case in point. These guys seem to exist for the sole purpose of you killing them. Invariably weak and stupid, they present no challenge at all, and are no fun to kill. At least other fantasy staples are a challenge to defeat. Give me a game where the goblins are hard as nails, now that would be something.
Exploding Barrels.
To me, these just sum up the contrived naffness of supposedly realistic level design. Games designers spinkle them liberally about levels, purely for the purpose of them exploding. It's like the enemy wants to make it easy for you. I can accept exploding barrels in the context of some sort of fuel storage area, where it makes sense for them to be, but when they're lying about in every corridor, every street, everywhere, it destroys any sense of immersion. Only in a game would barrels be so strategically placed, just waiting to be shot.
Culprits: Doom, and almost every FPS since. Red Alert had an insane number of barrels just 'lying about'.
Goblins.
The fantasy genre is composed almost entirely of cliches, however, I'm selecting goblins as a case in point. These guys seem to exist for the sole purpose of you killing them. Invariably weak and stupid, they present no challenge at all, and are no fun to kill. At least other fantasy staples are a challenge to defeat. Give me a game where the goblins are hard as nails, now that would be something.
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