Originally posted by Drake Tungsten
Speaking of the Xbox, it seems that I was right about lag and the problems it would pose for Xbox live fighting games...
Speaking of the Xbox, it seems that I was right about lag and the problems it would pose for Xbox live fighting games...
The comic exists to make jokes, Drake, not to serve as the "official word of truth" when everyone else says otherwise.
To quote Gamespot on the game (review posted yesterday):
The Xbox version of Capcom vs. SNK 2 EO represents what's possibly the most important achievement in fighting games since Street Fighter II was successfully ported to the Super Nintendo Entertainment System about 10 years ago. While the core game is identical to the three other versions of Capcom vs. SNK 2 released over the last year and a half for the PlayStation 2, GameCube, and Dreamcast, the Xbox version boasts one new feature that neither the previous home versions nor the arcade original had to offer: online play. Good online play. Capcom vs. SNK 2 EO technically isn't the first online-capable fighting game that's ever been made, but it's the first one to get online play right.
Gameplay is relatively lag-free, and that's all that really matters. An occasional hiccup in the flow of the action does crop up, but these moments tend to be few and far between, and they generally won't interrupt your timing anyway.
Between its release in arcades and its releases for the PS2, GameCube, and Dreamcast, Capcom vs. SNK 2 has already proven to be a successful sequel with fans of the original, as well as with many fans of both companies' previous efforts. So it's ironic that, despite the game itself being exactly the same for the Xbox as for all other platforms, the Xbox version stands out as such a remarkable achievement. What could have been yet another multiplatform hand-me-down has become nothing short of a revolutionary achievement in fighting games thanks to the successful implementation of online play. Fans of the genre yearning for some real competition absolutely need to own this game.
I'd like to proudly state that the game plays flawlessly. And in a game where a fraction of a second of lag can turn the tides of battle, this is truly a monumental achievement. Well, maybe not, but whatever. It's still the first time we get to play a fighting game against an opponent in Japan as if they were sitting in our laps with the second player controller. That alone makes this game, and an Xbox Live account worth purchasing.
Comment