How's your mitsurugi, drake? I mean what are your main moves? Are you familiar with SC conventions?
I tend to circle my opponent just out of range of their weapon. I keep them off balance with Mitsu's thrusting attacks and then close the gap quickly with some of Mitsu's long-range attacks. The variety of large, sweeping moves available to Mitsu is his major advantage over Yoshimitsu, in my eyes.
After I close the gap, I like to juggle my opponent and inflict as much damage as possible. Mitsu has that one move with two upward slashes that knocks your opponent up in the air and is perfect for juggle combos or ring outs. It's probably my favorite move, as it so versatile. Once your opponent lands, Mitsu can punish them with his downward stab move. Then you can wait for them to get up and attack or throw at close range, or you can back away and start the process all over.
All in all, it's a pretty good style. The only characters that can consistently counter it are long-range specialists like Ivy and Nightmare. There are ways to deal with those characters as well, however.
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