But having fewer cities just means you won't start out with bad calamities, you can still get traded them (except for non-tradables, of course).
And if you play it right (having the right civ also helps) you can avoid hitting any walls early on.
War is also possible, with a high enough population and the right advances. I usually try either limited warfare for specific ends (that city spot or that five territory) or I conquer my enemy without them being aware of it.
I do this by slowly advancing, as if I'm just making sure my population doesn't starve, then use boats and such to swiftly take a territory. It helps then to build a city on the border almost immediately so as to put up a good defense. Nearby you can have reinforcements that can arrive by boat if it looks as if the city might fall.
Hmm, a Poly meet to play civ...
And if you play it right (having the right civ also helps) you can avoid hitting any walls early on.
War is also possible, with a high enough population and the right advances. I usually try either limited warfare for specific ends (that city spot or that five territory) or I conquer my enemy without them being aware of it.
I do this by slowly advancing, as if I'm just making sure my population doesn't starve, then use boats and such to swiftly take a territory. It helps then to build a city on the border almost immediately so as to put up a good defense. Nearby you can have reinforcements that can arrive by boat if it looks as if the city might fall.
Hmm, a Poly meet to play civ...
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