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  • #46
    Probably because many people choose to go for wisdom and everyone knows elves (even evil ones) are all wise and stuff. Grmbl. Bloody Tolkien. Wish Legolas got a kick under his...
    Fire and ice and death awaiting. But he was steel, he was steel.

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    • #47
      Chaotic Good Elf Bard Druid

      Alignment:
      Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

      Race:
      Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

      Primary Class:
      Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

      Secondary Class:
      Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

      Just as I figured...
      "It woulda been nice to have naked midgets serving us cocktails everyday." - Brandon Boyd of Incubus

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      • #48
        Chaotic Good Half-Elf Ranger Cleric.

        Personally, I see myself as a Neutral Figher/Rogue.
        I don't like the weapons selection, it would be better to have it like:

        Swords
        Missle Weapons
        Polearms
        Magic
        Running
        A proud citizen of the only convicted terrorist harboring nation!

        .13 posts per day, and proud of it!

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        • #49
          For those who haven't played, but are curious what a session is like, check out Adventurers. The campaign involved (as far as I've read) isn't anything special, but it'll give you an idea of what the game is like.

          Edit:
          Now that I think about it, I should qualify that statement a bit. It's not a bad campaign, it's just (as far as I've read) a pretty typical one. Good for example purposes, but not the best campaign possible.
          To put this in perspective for the D&Ders, of all the TSR modules I played, my favorite was the Castle Greyhawk module. Gummi werebears... that mental image still makes me chuckle.

          Wraith
          I'm not God. I'm your GM. Consider me your angel of Murphy
          Last edited by Wraith; February 23, 2002, 18:08.

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          • #50
            I'm wondering - is it possible to do an RPG like that over the net? I GM'ed once for a bunch of friends, but we were using some unweildy MERP rules, and it kind of fell apart, but it's the sort of thing I could see enjoying if done properly.
            The church is the only organisation that exists for the benefit of its non-members
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            • #51
              Originally posted by Chowlett
              I'm wondering - is it possible to do an RPG like that over the net?
              Neverwinter Nights is trying to give it a go.
              I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
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              • #52
                Originally posted by DinoDoc


                Neverwinter Nights is trying to give it a go.
                But NWN isn't pen and paper, no matter how much they want it to be.


                I haven't had any experience with it, but it's possible - and I believe there are some websites that could help you with it, with things like dice rolling programs tailored for certain games. Of course, all of the players would have to trust each other and especially the DM, since they can't see the dice rolls.
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                • #53
                  --"I'm wondering - is it possible to do an RPG like that over the net?"

                  Well, Neverwinter Nights should be interesting. It seems to be cursed, however; not sure how many publishers have been associated with it. It may be a while before the game is out.

                  You can do it, it's just that the logistics may be a problem. Any chat program would work for the basics (IRC or any IM), but basically either the DM would be handling all the dice rolls or you'd have to really trust the players.
                  The Storyteller series of games (White Wolf's stuff, Mage: The Ascenscion and so forth) might be a better choice for this kind of play.

                  Wraith
                  I have developed "Power Word Nuke". Send me all your gold

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                  • #54
                    It's interesting that "Lawful Good" is characterized as the "Epitomy of Goodness," while "Chaotic Evil" is characterized as the "Epitomy of Badness." Maybe the guy who made the test is a totalitarian or something.

                    Isn't "Neutral Good" usually considered to be the "Epitomy of Goodness," while "Neutral Evil" is the "Epitomy of Badness"?
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                    • #55
                      loinburger: Well, theoretically the goodness of somebody is independent of their alignment on the Law-Chaos scale. If you line up an LG, NG, and CG person, you can't tell which is the "goodest" it depends on each person. Although the 2nd edition book has the comment about how CG is "hampered" by their natural dislike of government. According to the Manual of the Planes though, your assumption might be correct, the NG plane is "strongly" aligned to good while the others are only weakly aligned, and the same for NE, LN, and CN planes.

                      As to the question about doing games online, it can be done, but it is for a very particular type of game. You want people who know each other, but generally who are far away as well, because otherwise there's no reason not to simply do it in person. Battles are interesting, as generally to keep things going the GM runs it all at once, since he can't ask for input every time. In important battles, you run one or two rounds at a time, asking for input after that.

                      Character interaction is both easier and harder- you can post long interesting messages with lots of flavor text, but actually chatting with other characters is hard, unless you use a chat program, but even then, that has problems too if not everybody is there.

                      An e-mail game is probably more suited to bizarre character soliloques and its in flavor of character interaction than a dungeon hack, of course.

                      By the way, as far the Adventurers thing posted (not the same as Adventurers!, for those who know console RPGs). If anybody is curious in a somewhat more clipped account that has the important events, funny statements, and odd situations, I can send over my synopsis of the game I'm in right now, being something of the game's historian.
                      All syllogisms have three parts.
                      Therefore this is not a syllogism.

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                      • #56
                        Neutral Good Human Bard Mage

                        Alignment:
                        Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

                        Race:
                        Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

                        Primary Class:
                        Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

                        Secondary Class:
                        Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.




                        Bullsh!t I always played a Chaotic Good Human Mage

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                        • #57
                          Good site! My own results:

                          *Detailed*
                          Detailed Results:

                          Alignment:
                          Lawful Good ----- X (1)
                          Neutral Good ---- XXXXX (5)
                          Chaotic Good ---- XX (2)
                          Lawful Neutral -- X (1)
                          True Neutral ---- XXXX (4)
                          Chaotic Neutral - (-2)
                          Lawful Evil ----- (-5)
                          Neutral Evil ---- (-3)
                          Chaotic Evil ---- (-2)

                          Race:
                          Human ---- (-7)
                          Half-Elf - X (1)
                          Elf ------ XXXXXXX (7)
                          Halfling - (-3)
                          Dwarf ---- (0)

                          Class:
                          Fighter - (-4)
                          Ranger -- XXXXX (5)
                          Paladin - (-5)
                          Cleric -- (-3)
                          Mage ---- (-2)
                          Druid --- X (1)
                          Thief --- (-1)
                          Bard ---- XXXXXXX (7)

                          Neutral Good Elf Bard Ranger

                          Alignment:
                          Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

                          Race:
                          Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

                          Primary Class:
                          Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

                          Secondary Class:
                          Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
                          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                          • #58
                            I expected this...

                            Chaotic Good Elf Fighter Ranger

                            Alignment:
                            Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

                            Race:
                            Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

                            Primary Class:
                            Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

                            Secondary Class:
                            Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

                            Detailed Results:

                            Alignment:
                            Lawful Good ----- XXXX (4)
                            Neutral Good ---- XXXXX (5)
                            Chaotic Good ---- XXXXXX (6)
                            Lawful Neutral -- X (1)
                            True Neutral ---- XXX (3)
                            Chaotic Neutral - (-3)
                            Lawful Evil ----- (-2)
                            Neutral Evil ---- (-3)
                            Chaotic Evil ---- (-2)

                            Race:
                            Human ---- (-1)
                            Half-Elf - XXX (3)
                            Elf ------ XXXXX (5)
                            Halfling - (-4)
                            Dwarf ---- (0)

                            Class:
                            Fighter - XXXXX (5)
                            Ranger -- XXXX (4)
                            Paladin - X (1)
                            Cleric -- X (1)
                            Mage ---- (-2)
                            Druid --- (-5)
                            Thief --- (-8)
                            Bard ---- XXX (3)

                            This didn't suprise me in the least.
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                            • #59
                              I Am A: Lawful Good Elf Bard Ranger


                              Alignment:
                              Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.


                              Race:
                              Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


                              Primary Class:
                              Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


                              Secondary Class:
                              Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


                              Well, I didn't tend to play these types of characters. For one thing I shied away from Lawful Good, too much trouble, I prefer a bit more leeway. I never liked Rangers either, in part because of their silly nature crap and in part because they have always been weak in D&D. I have played Bards a bit, and they are fun because they can do a little of everything. They are great for running alone. I did like to play elves, they got some cool bonuses.

                              Anyway, and amusing little quiz.
                              Last edited by Sikander; February 24, 2002, 23:30.
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                              • #60
                                What Character?

                                Ok..haven't played the game...but I took the test...
                                it says I am a...

                                Neutral Good Half-Elf Bard Ranger....

                                is that a good thing?

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