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  • #31
    Neutral Good Elf Bard Ranger

    Alignment:
    Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

    Primary Class:
    Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

    Secondary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
    "Speaking on the subject of conformity: This rotting concept of the unfathomable nostril mystifies the fuming crotch of my being!!! Stop with the mooing you damned chihuahua!!! Ganglia!! Rats eat babies!" ~ happy noodle boy

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    • #32
      Most unfortunate

      Chaotic Good Elf Cleric (secondary Ranger)


      Alignment:
      Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

      Race:
      Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

      Primary Class:
      Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

      Secondary Class:
      Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.



      This is kinda sad seeing as I dislike religion and priests. I'm not really too crazy about the wild either. But at least I got to be an elfjavascript:smilie('')
      big grin.

      Comment


      • #33
        Originally posted by The Mad Monk

        I always tended to play lawful good rangers and magic users--FIRST edition.

        FIRST EDITION FOREVER!
        Damn straight!
        Didn't let you have Vampire/Dragon Sorceror/Monks but it was still the best.


        NG Elven Cleric/Ranger. Woohoo! One of the Power classes!
        Would have preferred a Mage-type but still, I have both cleric and druid spells now ...
        (And I can dual wield )

        Comment


        • #34
          ARGHHHHHHHHH! I will slaughter the Oberlin internet and my stupid brower for trying to load the old reply screen instead of going back to it as before. I lost my post, which was partially a massive rant about everything that sucked wildly in 1st edition and why my main complaints with 2nd edition was that it kept too much stupid stuff from 1st edition.

          Anyway, I got Lawful Good Elf Ranger Druid, which is a reasonable average of my two current characters. I've got a Lawful Good Paladin in one roommates Forgotten Realms 2nd edition game. He has 7 Dexterity and Juggling Proficiency, aka Humiliation proficiency. He's got a nasty +3 Purifier Holy Sword though at the moment (from the Paladin's handbook, a weaker Holy Avenger that's +5 vs. undead basically). My other character is in my other roommate's 3rd edition e-mail game, and he's a Chaotic Neutral Ranger/Rogue elf. With 6 Con. And a serious superiority complex over humans (he travels for amusement to prove his superiority. And generally gets humiliated a good bit, but his 10 Wisdom keeps him from noticing too much).

          The test for some reason thinks that Fairness is very Rangery and Druidy, as does my choice of utilitarian traveling clothes. Oh well, no Paladin for me. I think that the test is somewhat biased away from humans though, as well as biased toward the CG and NG alignments. Still, 'twas fun.
          All syllogisms have three parts.
          Therefore this is not a syllogism.

          Comment


          • #35
            Pre-test guess:
            Lawful Neutral (Good)
            Human / Dwarf
            Wizard / (other)

            Test result:
            You Are A:


            Lawful Neutral Human Cleric Druid

            Alignment:
            Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.

            Race:
            Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

            Primary Class:
            Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

            Secondary Class:
            Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

            Detailed Results:

            Alignment:
            Lawful Good ----- (-1)
            Neutral Good ---- (-3)
            Chaotic Good ---- (-5)
            Lawful Neutral -- XXXX (4)
            True Neutral ---- XX (2)
            Chaotic Neutral - (-1)
            Lawful Evil ----- XXX (3)
            Neutral Evil ---- (0)
            Chaotic Evil ---- XX (2)

            Race:
            Human ---- XXXXX (5)
            Half-Elf - X (1)
            Elf ------ X (1)
            Halfling - (0)
            Dwarf ---- XXXX (4)

            Class:
            Fighter - (-3)
            Ranger -- XX (2)
            Paladin - (-3)
            Cleric -- XXX (3)
            Mage ---- X (1)
            Druid --- XXX (3)
            Thief --- (0)
            Bard ---- (-4)



            Cleric/Druid is, I think, the wrong class for an atheist who dislikes nature.



            Second try:
            Lawful Evil Human Mage Cleric.
            Last edited by Dr.Oogkloot; February 23, 2002, 10:21.

            Comment


            • #36
              Neutral Good Half-Elf Ranger Druid. Umm, am I nature fixated or something?!?

              Comment


              • #37
                I Am A: Chaotic Neutral Human Mage Bard


                Alignment:
                Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.


                Race:
                Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


                Primary Class:
                Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


                Secondary Class:
                Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


                Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)

                "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
                "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

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                • #38
                  I am: "Lawful Good Elf Ranger Paladin"
                  allmost perfectly me.

                  Alignment:
                  Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

                  Race:
                  Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

                  Primary Class:
                  Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

                  Secondary Class:
                  Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
                  My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

                  Comment


                  • #39
                    Dungeons & Dragons, a pen and paper fantasy
                    roleplaying game.
                    what! don't they use dice any more?

                    and Good One Comrade Tribune
                    "lay down your weapons, and prepare to be judged! "
                    My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

                    Comment


                    • #40
                      --"i dont get it... what is this D&D thing about? is it a game? what do you do?"

                      As has been noted, it's a role-playing game. What you do is very open, limited mostly by your imagination, which is a large part of the attraction.

                      In any case, this test is not very accurate. My results:

                      Neutral Good Elf Bard Thief

                      Alignment:
                      Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

                      Race:
                      Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

                      Primary Class:
                      Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

                      Secondary Class:
                      Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.


                      Detailed Results:

                      Alignment:
                      Lawful Good ----- XX (2)
                      Neutral Good ---- XXX (3)
                      Chaotic Good ---- XX (2)
                      Lawful Neutral -- X (1)
                      True Neutral ---- X (1)
                      Chaotic Neutral - (-1)
                      Lawful Evil ----- (0)
                      Neutral Evil ---- X (1)
                      Chaotic Evil ---- X (1)

                      Race:
                      Human ---- (0)
                      Half-Elf - XX (2)
                      Elf ------ XXXXXXXX (8)
                      Halfling - (-3)
                      Dwarf ---- (-1)

                      Class:
                      Fighter - (-6)
                      Ranger -- (-1)
                      Paladin - (-6)
                      Cleric -- (-3)
                      Mage ---- X (1)
                      Druid --- (0)
                      Thief --- XXX (3)
                      Bard ---- XXXXXXX (7)

                      Okay, the elf part I have no argument with. Most of my AD&D characters were elves. Neutral Good is okay, but not exact. I tend to consider myself more chaotic good than neutral good, and there didn't really seem to be all that many questions dealing with the L/N/C scale.

                      As far as the bard/thief bit goes... I don't get it. Apparently making investments is placed in the thief category, as I didn't choose any of the obviously thievish ones (like "The Treasury: With a loot sack"). The bard one pretty much comes out of nowhere; outside of the questions about throwing a party, the "who would you like to associate with" question is the only one that has a fairly bard-esque answer.

                      Wraith
                      PC:"There are HOW MANY GNOLLS in that courtyard ?"
                      GM:"Well, about 200. Want to stop and count them?"

                      Comment


                      • #41
                        True Neutral Half-Elf Bard Mage

                        Alignment:
                        True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

                        Race:
                        Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

                        Primary Class:
                        Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

                        Secondary Class:
                        Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
                        Fire and ice and death awaiting. But he was steel, he was steel.

                        Comment


                        • #42
                          Neutral Evil Elf Bard Fighter

                          Alignment:
                          Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

                          Race:
                          Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

                          Primary Class:
                          Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

                          Secondary Class:
                          Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

                          Detailed Results:

                          Alignment:
                          Lawful Good ----- XX (2)
                          Neutral Good ---- (0)
                          Chaotic Good ---- (-1)
                          Lawful Neutral -- (0)
                          True Neutral ---- (-3)
                          Chaotic Neutral - (-1)
                          Lawful Evil ----- XXX (3)
                          Neutral Evil ---- XXXXX (5)
                          Chaotic Evil ---- X (1)

                          Race:
                          Human ---- XX (2)
                          Half-Elf - (0)
                          Elf ------ XXX (3)
                          Halfling - (-1)
                          Dwarf ---- (0)

                          Class:
                          Fighter - XX (2)
                          Ranger -- (-3)
                          Paladin - (-3)
                          Cleric -- (-3)
                          Mage ---- XX (2)
                          Druid --- (-9)
                          Thief --- (0)
                          Bard ---- XXX (3)
                          I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
                          For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

                          Comment


                          • #43
                            Chaotic Good Elf Bard Mage

                            Alignment:
                            Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

                            Race:
                            Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

                            Primary Class:
                            Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

                            Secondary Class:
                            Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

                            Detailed Results:

                            Law & Chaos:
                            Law ----- (-9)
                            Neutral - XX (2)
                            Chaos --- XXXX (4)

                            Good & Evil:
                            Good ---- XXXX (4)
                            Neutral - (-6)
                            Evil ---- (-1)

                            Race:
                            Human ---- (-2)
                            Half-Elf - (-1)
                            Elf ------ XXXXXXX (7)
                            Halfling - XX (2)
                            Dwarf ---- (-4)

                            Class:
                            Fighter - (-4)
                            Ranger -- XX (2)
                            Paladin - (-6)
                            Cleric -- (0)
                            Mage ---- XXX (3)
                            Druid --- XX (2)
                            Thief --- (-4)
                            Bard ---- XXXXXX (6)
                            We are the apt, you will be packaged.

                            Comment


                            • #44
                              Why so many elves?
                              "I'm moving to the Left" - Lancer

                              "I imagine the neighbors on your right are estatic." - Slowwhand

                              Comment


                              • #45
                                I Am A: Chaotic Good Half-Elf Ranger Bard


                                Alignment:
                                Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.


                                Race:
                                Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.


                                Primary Class:
                                Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


                                Secondary Class:
                                Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


                                Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)





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                                Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                                I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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