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Originally posted by oedo
some months later I also figured another fomula. it was about techs available for choose. unlike the oedo-years, this formula was very hard to find out, it took me about two days of testing. this formula also had some influence in game-playing, but it never became as popular. I regret that. I would feel better if people would rather associate my name with the tech-pattern I figured out, because it was way harder to research
I think the tech tree research was a lot more impressive as well.
If you play the same game a couple of times (usually with a saved game 5-6 turns forward then again from your start point) with a government change performed at different times it becomes obvious that when you do it on turn x it works but on x+1 and x-1 it don't. After that it's a simple matter of a couple of playtests.
I never really saw the usefulness, however, as I wasn't a serious player. Never bothered to figure out ahead of time my coinciding with one to avoid anarchy. Only did it while playing OCC (which again, I would never have thought of on my own).
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