The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Back in my younger days I would win my friends $50 of free beer every weekend at some bar that had a trivia contest every night. My secret? I wasn't drunk.
Righty-ho, the channel for the Championships is #pubquiz
If you don't know how to get there, got to http://apolyton.net/chat , then click on "Java Chat". When logged onto the chatroom, type in /join #pubquiz and you are there.
The tournament format is as follows (subject to change):
You will play 3 games against competitors in your conference. You will challenge them to a match, and you may not challenge anyone twice unless you have challenged everyone else in your conference. At the end of the "Round Robin", the 4 people with the highest win percentage* in their conference will advance to the next round. Then a straight knockout ensues with 1st in the conference playing 4th, 2nd playing 3rd, winners play in the Conference final, with the grand final being played between the winner of the Pacific Conference playing the European Winner.
*percentage is worked out by your win/loss ratio (e.g. 1 win and two losses is a 33% percentage). The tie breaker for those with the same percentage is the amount of questions correctly answered.
I hereby announce the first match-ups will be in the period December 5th - December 8th. You will need to challenge somebody in your conference to a match-up. It is up to you to get a quizmaster for your match in this period, however this should hopefully not be the case in the play-offs.
You'll obviously need some way to overcome lag and ping.
For an American GM, the American contestent has a whole 0.2 more seconds to think about their answer - which is quite unbalancing given that my reaction time is 0.15 seconds...
What you'd have to do, is do a 'ping-time-test', and then guage time responses.
The simple way:
Have the GM say "3"
Then a second later, say "2"
Then a second later say "1"
And have everyone anticipate when to say "0".
This will give a decent idea of everyone's ping time, with reaction time negated.
As for me, my net is laggy, and is pre-emptively blamed for any loss I incurr.
I fear that any effort to counter lag will overcompensate. If you're lagged, you're lagged. Sorry. If it were for money or something it might be a little more considerable but it's just a cheap title.
I can't imagine that a bunch of people volunteering to perform "question" duty in a quiz game not of their devising are going to worry about lag. I was actually going to sign up, but then I read the lag post and said "why bother."
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
I'm up for it, if I can still join. Eurozone of course I want to see Kassi vs Method again. They were always close
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
However he's in the other conference than you See Frozzy's earlier post.
Speaking of which, I challenge Provost
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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