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What's the best RPG game of all time?

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  • #91
    Originally posted by cyclotron7
    While it is true much of the experience is based around challenge ratings, challenge ratings can be assigned to non-combat situations as I have often done, and the DMG does support story awards and such.
    I can't recall the DMG gives guidelines for non-combat XP, though I haven't seen one since the first edition, sometime in the 1980's. I suppose you can put in your own "Challenge Rating," but such is hard to made to be in line with the combat XP awards, and requires extensive trial-and-error.

    Originally posted by cyclotron7
    Not all evil creatures fit into the "grrr, I'm evil, so I hate all life" category.
    Nah, that's not evil. Evil is "I will get my way, others be damned."

    Originally posted by cyclotron7
    I find that I can do considerable things with the craft and profession skills, and the rest I can adjucate as I see fit with little difficulty.
    My problem with these is they are not well defined. What exactly is craft? How narrow or broad can it be? Can you invent new things or stuck with building existing things? If you can invent, how? Questions like these are simply not answered.
    Last edited by Urban Ranger; September 7, 2003, 08:01.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #92
      Originally posted by MrFun

      That was Final Fantasy III in the United States.
      But this is an international forum.

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      • #93
        That's a great way to be a fighter/mage.
        Yes, but that is still a limiting choice. If I don't want to be skilled in armor, but only 2 handed sword and still be a mage, am I wasting some capabilities by choosing fighter class? OR should I chose ranger, but then why should I get limits on my alignment?
        And what if, due to his background, my character should be able to do bard-like magic but doesn't sing, just talks? In D&D, I 'd have to choose a bard class, which provides weird capabilities my character shouldn't have. In a skill-based system like Rolemaster or the Chaosium games, I just pick the skills I'm interested in, and I may bypass very cheap skills (like singing for a bard) if I want to. In D&D, a bard can sing period. In Rolemaster, you can pick bard because it's the class that best fits your character's skills.
        Clash of Civilization team member
        (a civ-like game whose goal is low micromanagement and good AI)
        web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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        • #94
          Originally posted by Gatekeeper
          I hope Chrono Break is coming out sometime in 2004.
          No info has even been released. I doubt we'd see it before 2006 unless they speak up soon.

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          • #95
            I agree that, in general, skill-based systems are superior to class-based systems.
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

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            • #96
              No references to either NetHack or ADOM here yet. I'm sorely disappointed .
              This is Shireroth, and Giant Squid will brutally murder me if I ever remove this link from my signature | In the end it won't be love that saves us, it will be mathematics | So many people have this concept of God the Avenger. I see God as the ultimate sense of humor -- SlowwHand

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              • #97
                Originally posted by Urban Ranger
                I can't recall the DMG gives guidelines for non-combat XP, though I haven't seen one since the first edition, sometime in the 1980's. I suppose you can put in your own "Challenge Rating," but such is hard to made to be in line with the combat XP awards, and requires extensive trial-and-error.
                The DMG (I'll assume 3rd edition at this point) does indeed talk about special DM and story awards. I can't quote you as I have the books at home (I'm at college right now), but there is indeed discussion of story awards. Obviously, there is not much, since story awards are by definition up to the DM to define and award on a case-by-case basis.

                As for CRs, they already have CRs for inanimate objects like traps. I don't see why you can't just give some story goal CR 7 or something with great ease.

                Nah, that's not evil. Evil is "I will get my way, others be damned."
                Which is, from any reasonable moral perspective, not a valid reason to slaughter people.

                My problem with these is they are not well defined. What exactly is craft? How narrow or broad can it be? Can you invent new things or stuck with building existing things? If you can invent, how? Questions like these are simply not answered.
                This is the kind of thing I have to adjucate as the DM, but I'm fine with that. It's pretty easy to see where a proposed item would fit in relation to the ones given as examples in the DMG, and assign a DC and time as you see fit.
                Lime roots and treachery!
                "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                • #98
                  class base is superior. Because races and classes give a game more feel and realism. Sure skill based systems offer more flexibility, but it doesn't really mean much. It just means you can powergame more

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                  • #99
                    Originally posted by Odin


                    But this is an international forum.
                    And guess which country dominates the international world?

                    So guess what that means on an international, online forum?


                    A lot of Republicans are not racist, but a lot of racists are Republican.

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                    • Originally posted by MrFun
                      I loved Ogre Battle -- but when I rented Tactics Ogre to see if I like it, I thought it SUCKED.
                      Very Good game. The first time I played it I had no idea what I was doing, so all my units were becoming more and more evil with time, but they kicked but easily.
                      If you don't like reality, change it! me
                      "Oh no! I am bested!" Drake
                      "it is dangerous to be right when the government is wrong" Voltaire
                      "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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                      • Originally posted by MrFun

                        And guess which country dominates the international world?
                        In the production of mindless, vulgar, pornographic pap? The US of course.

                        So guess what that means on an international, online forum?
                        Wow! I agree with you...
                        Only feebs vote.

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                        • Originally posted by Agathon


                          In the production of mindless, vulgar, pornographic pap? The US of course.



                          Wow! I agree with you...

                          In the words of Caveman Bush -- "My words are backed with nuclear weapons."
                          A lot of Republicans are not racist, but a lot of racists are Republican.

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                          • Board RPG : Shadowrun. A complete and complex environment, and a really exciting game experience. Every other Board RPG I played was simplistic in comparison.

                            Computer RPG: Fallout / Fallout 2. Great environments, great humour, great freedom. Although Morrowind sounds appealing, heroic-fantasy environments are too ordinary IMHO. And depite Arcanum had a highly original backround, there was less humour and spontaneity than in the Fallouts.

                            Console RPG: 1- FF3. Best console RPG ever. Great characters, great plot, great directing
                            2 - Chrono Trigger. Extremely enjoyable from a gameplay perspective, entertaining plot and sympathetic characters. But it didn't reach the level of perfection of FF3.
                            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                            "I never had the need to have a boner." -- Dissident
                            "I have never cut off my penis when I was upset over a girl." -- Dis

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                            • Originally posted by Dissident
                              class base is superior. Because races and classes give a game more feel and realism. Sure skill based systems offer more flexibility, but it doesn't really mean much. It just means you can powergame more
                              Not sure what you are getting at.

                              I have nothing against races, it's classes that are silly. It really does not make any sense at all, even AD&D is trying to get around this by having multiclass characters, feats, and skills.

                              Most if not all skill-based RPG systems award experiences according to how good a character is played (as usual, being clever grants bonuses). So power gaming is a non-issue.
                              (\__/) 07/07/1937 - Never forget
                              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                              (")_(") "Starting the fire from within."

                              Comment


                              • Originally posted by MrFun

                                In the words of Caveman Bush -- "My words are backed with nuclear weapons."
                                One good troll deserves another, my excellent friend.
                                Only feebs vote.

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