moogles are in alot of them....i think almost all
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What's the best RPG game of all time?
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They were never in Final Fantasy I, nor Final Fantasy II.
But yes -- they were in later titles after Final Fantasy III.
Final Fantasy III though, IMO, was the best RPG ever for several different reasons.A lot of Republicans are not racist, but a lot of racists are Republican.
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ok..what? (maybe i'll have to play that one..although i do believe 7 is next on my list)"Speaking on the subject of conformity: This rotting concept of the unfathomable nostril mystifies the fuming crotch of my being!!! Stop with the mooing you damned chihuahua!!! Ganglia!! Rats eat babies!" ~ happy noodle boy
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The use of Espers was awesome -- I also really liked the idea of using a combination of Relics to give your characters special boosts or abilities.
And I really, really enjoyed the story line and its drama centering around the Espers and Terra.A lot of Republicans are not racist, but a lot of racists are Republican.
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IMO, all RPG systems can be good or bad, mostly depending on wether the GM is good or not, whether he can weave a good story within the system or not.
After that said, some systems are prone to make campaigns disintegrate into utter silliness, usually of the variety where characters grabbing for power (e.g. magical or technological items), due to inherent design flaws.
I'd say AD&D is very bad for that, particularly the earlier editions. Campaigns just became a linked series of fights, characters are essentially combat monsters, precisely because there were no other skills they could use. If you are good, you can go around and kill orcs (and goblins and kobolds and gnolls and bugbears and trolls etc. etc.) because they are always Evil. If you are evil, it's even simplier, because you can just go around kill everybody else in sight.
Some other systems, such as Ars Magica, were designed to encourage actually playing a character (instead of playing for power). Those sytems are better.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Urban Ranger
say AD&D is very bad for that, particularly the earlier editions. Campaigns just became a linked series of fights, characters are essentially combat monsters, precisely because there were no other skills they could use. If you are good, you can go around and kill orcs (and goblins and kobolds and gnolls and bugbears and trolls etc. etc.) because they are always Evil. If you are evil, it's even simplier, because you can just go around kill everybody else in sight.
I admit that the system does not prevent people from being action fiends with shallow characters, but that's the idea: It's loose enough that you can play anything from hack-and-slash to a very social, rp heavy adventure. Other systems I've played tend to pigeonhole you into a certain mode of play, which I can't see a reason for.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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Sentinel Worlds 1, or possibly one of the Quest for Glory games or Darklands."I read a book twice as fast as anybody else. First, I read the beginning, and then I read the ending, and then I start in the middle and read toward whatever end I like best." - Gracie Allen
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Originally posted by cyclotron7
Your players must suck. I think the game has far more to do with you and your players than the ruleset; anyone who needs rules to confine them into good roleplaying isn't a good rp-er anyway.
A lesser problem that could be contained is the prevalence of magical items - many of those items are very powerful. This can be avoided by limiting the number and power of magical items.
Originally posted by cyclotron7
I've never had players that played any alignment as shallowly as that
Originally posted by cyclotron7
I admit that the system does not prevent people from being action fiends with shallow characters, but that's the idea: It's loose enough that you can play anything from hack-and-slash to a very social, rp heavy adventure. Other systems I've played tend to pigeonhole you into a certain mode of play, which I can't see a reason for.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Umm...I like Morrowind
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I haven't played that many pen and paper RPG's.
Of course my vote goes to D&D. I love it, I love, and I love it some more. Sure you get experience from killing monsters. But a good DM will not just make the game a pure monster kill fest. There is so much a DM can do. He could only put 1 monster in a campaign.
I have also played gamma world. But I was too young to fully understand it. I have also played Top Secret. That was a pretty cool game as well. I also played car wars- but that wasn't a rpg in the normal sense. You built up your car instead of your character. But Car wars was probably my second favourite pen and paper game.
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I've only played computer and video games
my fave: Ultima VII, both parts. Loved the story, loved the characters, loved the interaction with the world, loved the plot. Loved the game, period.
2nd place: Wizardry VII. Very challenging traditional-style RPG.
runner up: Final Fantasy I (NES) and II (SNES). I loved the medieval/futuristic mix, both were extremely addictive. Never played any other FF game.A true ally stabs you in the front.
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Originally posted by Edan
Sentinel Worlds 1, or possibly one of the Quest for Glory games or Darklands.A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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