Does anybody here has 3rd edition AD&D characater sheet in Word or RTF format? Could you send me a copy?
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(\__/) 07/07/1937 - Never forget
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I have one in PDF
suggestion (this is similiar to something snowfire is doing)
anyone can put in dialogue and actions for NPCs as long as the NPCs are unimportant and the dialogue/action is unimportant
this will speed up roleplaying a lot (and I shouldn't need to do every guy you talk to)
for example
you go up to talk to a guy at a tavern, you handle some small talk and than make a gather information roll, I than give the response to that and we continue
BTW, the roleplay thread is http://apolyton.net/forums/showthrea...threadid=94077
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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OK, thanks.
So... who will i be?
What about a barbarian mercenary fighter... goes by the name of Brute and comes from the far northern wastes (sorry, i am not familiar with Waterdeep... we played on Greyhawk back then).
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Brute, 1st lvl Fighter
Str.: 17
Int.: 13
Wis: 8
Dex.: 15
Con.: 16
Cha.: 7
No armor... wears a fur from an polarbear (he claims to have killed the monster with his bare hands) around his shoulders (maybe the same protection as leather armor?)... has a large, round shield on his back and carries a one-handed battle axe.
AC: 8 or 6 (depends on how you handle the fur)
HP: 11
As for those skills... no idea... maybe you could provide them for me? Besides his weapon skills (Battle axe, dagger, spear, shield), he focuses mostly on outdoor survival skills like hunting, firemaking, etc.
Is that alright?
Brute says: It better be, southerner!
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Name: Bandar
Race: Dwarf
Class: Fighter
Alignment: Chaotic Neutral
Height: 4'6"
Age: 32
Weight: 210
Hair: white
Eyes: blue
STR: 18(+4)
DEX: 15(+2)
CON: 16(+3)
INT: 10
WIS: 8(-1)
CHA: 6(-2)
HP: 13
AC: 19
Light Encumbrance (around 94 lbs total)
Racial Abilities:
60ft Darkvision
Stonecunning
+4 Dodge v Giants
+2 Save v Poison/Spells
+1 Attack v Orcs/Goblinoids
+4 v Bullrush/Trip
Languages: Dwarf, Common
Fortitude: 3
Reflex: 4
Will: -1
Attack Bonus Melee: +5 Ranged +3
GP: 20
SP: 4
CP: 8
Load = Light
Movement = 20
Initiative: 2
Equipment:
Chainmail - AC +5 W:40
Gauntlet, locked, left hand - W:5
Shield, large, steel - AC +2 W:15
Battleaxe - 1d8 W:7 X3
Longsword - 1d8 W:4 19-20,X2
Seven days Ration - W:7
Backpack - W:2
Rope, hemp - W:10
Whetstone - W:2
Explorer's outfit - w:8
Feats: Ambidexterity, Lightening Reflexes
Skills/Rank
Climb/3
Jump/3
Ride/2
OK, I think I got it now.Last edited by Harry Seldon; August 7, 2003, 18:33.
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it is a start, but we really need skills and feats (also, the party is mostly good, so your dude will need to be able interact with them)
same for you Grossadmiral (your problem seems to be that you do not know 3rd edition)
there is a D20 assistance thing somewhere and in the past we have had people who were more than happy to suggest feats and skills
if someone could supply the link to the old character creation thread (I am sure that I would screw it up) I am sure that that would prove quite a resource for creating a character
since I have started GMing I don't want to be creating PCs characters also (time commitment issue) and so if someone else could help with that? (follow the instructions as laid out in the character creation thread by Victor Galis)
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Comment
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Harry - What's your plan for Ambidexterity? Just curious.
Your Wisdom and Charisma modifiers would still be -1 at 8, so you might want to consider using those single points elsewhere (moving Con up to 14, or Dex to 16).
Also, you don't appear to have included the dwarven racial attributes (+2 Con, -2 Cha).
Use the maximum starting gold for your class (fighter is 240gp). As a fighter, the party will expect you to fight up front and be able to take it - so you need a good AC. Your padded armour won't cut it - that's the first place to spend more money.
Um, you can't have that many skills. A dwarven fighter with Int 10 will only get 8 skill points to spend. In case you don't know, the class skills for fighters are Climb, Craft, Handle Animal, Jump, Ride, and Swim. Points put toward anything else will only get you half as many ranks.
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at this point (post 9 or so in the roleplay thread) people are really easy to add, as they will just be other patrons of the tavern
if you get your character done satisfactory (on the level of mine, Felch, or dejon) than just post in the roleplay thread (about comming up to talk to the PCs or something)
padded armor can cut it if oyou have really high AC
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Comment
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and I think that he did include the dwarven racial attributes
except for skills it looks good (and starting gold, but we can deal with that later)
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Comment
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I wondered about the skills. It didn't make a terrible amount of sense. The character gen had points already listed for some skills and I assumed these were bonuses due to attribute picks.
I'll go back and look into it; I'm poring over all the documentation I can find to brush up on this stuff. It's been a while since my last campaign and it was a custom from the ground up.
I liked Ambidexterity for dual weapons, or if I take a grevious injury to one side I can fight with the other. This is my first run as a fighter (usually play as mage or sorceror) and this seemed like a handy skill. I'm open to a better suggestion if you have one.
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