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  • #31
    Does anybody here has 3rd edition AD&D characater sheet in Word or RTF format? Could you send me a copy?
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #32
      I have one in PDF

      suggestion (this is similiar to something snowfire is doing)

      anyone can put in dialogue and actions for NPCs as long as the NPCs are unimportant and the dialogue/action is unimportant

      this will speed up roleplaying a lot (and I shouldn't need to do every guy you talk to)

      for example

      you go up to talk to a guy at a tavern, you handle some small talk and than make a gather information roll, I than give the response to that and we continue

      BTW, the roleplay thread is http://apolyton.net/forums/showthrea...threadid=94077

      Jon Miller
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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      • #33
        OK, thanks.

        So... who will i be?

        What about a barbarian mercenary fighter... goes by the name of Brute and comes from the far northern wastes (sorry, i am not familiar with Waterdeep... we played on Greyhawk back then).


        ***
        Brute, 1st lvl Fighter

        Str.: 17
        Int.: 13
        Wis: 8
        Dex.: 15
        Con.: 16
        Cha.: 7

        No armor... wears a fur from an polarbear (he claims to have killed the monster with his bare hands) around his shoulders (maybe the same protection as leather armor?)... has a large, round shield on his back and carries a one-handed battle axe.

        AC: 8 or 6 (depends on how you handle the fur)
        HP: 11

        As for those skills... no idea... maybe you could provide them for me? Besides his weapon skills (Battle axe, dagger, spear, shield), he focuses mostly on outdoor survival skills like hunting, firemaking, etc.

        Is that alright?

        Brute says: It better be, southerner!

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        • #34
          I´ll come up with more information about Brute (looks, equipment, story, etc.) as soon as i get an ok from the DM...

          Could someone be so kind as to "translate" him into the 3rd edition rules?

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          • #35
            Name: Bandar
            Race: Dwarf
            Class: Fighter
            Alignment: Chaotic Neutral
            Height: 4'6"
            Age: 32
            Weight: 210
            Hair: white
            Eyes: blue

            STR: 18(+4)
            DEX: 15(+2)
            CON: 16(+3)
            INT: 10
            WIS: 8(-1)
            CHA: 6(-2)

            HP: 13
            AC: 19
            Light Encumbrance (around 94 lbs total)

            Racial Abilities:
            60ft Darkvision
            Stonecunning
            +4 Dodge v Giants
            +2 Save v Poison/Spells
            +1 Attack v Orcs/Goblinoids
            +4 v Bullrush/Trip

            Languages: Dwarf, Common

            Fortitude: 3
            Reflex: 4
            Will: -1

            Attack Bonus Melee: +5 Ranged +3

            GP: 20
            SP: 4
            CP: 8

            Load = Light
            Movement = 20
            Initiative: 2

            Equipment:
            Chainmail - AC +5 W:40
            Gauntlet, locked, left hand - W:5
            Shield, large, steel - AC +2 W:15
            Battleaxe - 1d8 W:7 X3
            Longsword - 1d8 W:4 19-20,X2
            Seven days Ration - W:7
            Backpack - W:2
            Rope, hemp - W:10
            Whetstone - W:2
            Explorer's outfit - w:8

            Feats: Ambidexterity, Lightening Reflexes

            Skills/Rank
            Climb/3
            Jump/3
            Ride/2

            OK, I think I got it now.
            Last edited by Harry Seldon; August 7, 2003, 18:33.

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            • #36
              it is a start, but we really need skills and feats (also, the party is mostly good, so your dude will need to be able interact with them)

              same for you Grossadmiral (your problem seems to be that you do not know 3rd edition)

              there is a D20 assistance thing somewhere and in the past we have had people who were more than happy to suggest feats and skills

              if someone could supply the link to the old character creation thread (I am sure that I would screw it up) I am sure that that would prove quite a resource for creating a character

              since I have started GMing I don't want to be creating PCs characters also (time commitment issue) and so if someone else could help with that? (follow the instructions as laid out in the character creation thread by Victor Galis)

              Jon Miller
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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              • #37
                Link to Character Creation:



                Digging for feats and skills now. I also need to change my attributes and alignment. I'll just do it all at once in a minute.

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                • #38
                  Ok. Edited my character traits a bit. Can someone verify I did this correctly? I'm using a character creation helper instead of a manual so there may be some mistakes.

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                  • #39
                    Harry - What's your plan for Ambidexterity? Just curious.

                    Your Wisdom and Charisma modifiers would still be -1 at 8, so you might want to consider using those single points elsewhere (moving Con up to 14, or Dex to 16).

                    Also, you don't appear to have included the dwarven racial attributes (+2 Con, -2 Cha).

                    Use the maximum starting gold for your class (fighter is 240gp). As a fighter, the party will expect you to fight up front and be able to take it - so you need a good AC. Your padded armour won't cut it - that's the first place to spend more money.

                    Um, you can't have that many skills. A dwarven fighter with Int 10 will only get 8 skill points to spend. In case you don't know, the class skills for fighters are Climb, Craft, Handle Animal, Jump, Ride, and Swim. Points put toward anything else will only get you half as many ranks.

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                    • #40
                      at this point (post 9 or so in the roleplay thread) people are really easy to add, as they will just be other patrons of the tavern

                      if you get your character done satisfactory (on the level of mine, Felch, or dejon) than just post in the roleplay thread (about comming up to talk to the PCs or something)

                      padded armor can cut it if oyou have really high AC

                      Jon Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • #41
                        and I think that he did include the dwarven racial attributes

                        except for skills it looks good (and starting gold, but we can deal with that later)

                        Jon Miller
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                        Comment


                        • #42
                          I wondered about the skills. It didn't make a terrible amount of sense. The character gen had points already listed for some skills and I assumed these were bonuses due to attribute picks.

                          I'll go back and look into it; I'm poring over all the documentation I can find to brush up on this stuff. It's been a while since my last campaign and it was a custom from the ground up.

                          I liked Ambidexterity for dual weapons, or if I take a grevious injury to one side I can fight with the other. This is my first run as a fighter (usually play as mage or sorceror) and this seemed like a handy skill. I'm open to a better suggestion if you have one.

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                          • #43
                            I prefer people play what they want to roleplay rather than power game

                            Jon Miller
                            Jon Miller-
                            I AM.CANADIAN
                            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                            Comment


                            • #44
                              Cool. As I said, I was just curious about Ambidexterity - sounds like you know what it's all about, and how to roleplay it too, which is great.

                              Jon - perhaps some could be drawn to the table by Rags' stunt, eh?

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                              • #45
                                Like my new sig?

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