The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
you can have a plot heavy campaign with different characters coming in and out
I admit it is more work for the GMs though
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
28 points is considered weak, standard for low end campaigns.
30-32 standard.
36 high-powered.
40 I've seen used for ridiculous settings.
edit: Personal prefference somewhere between 28-32.
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
Jon Miller: No, it's less work for the GM. If you don't know what players are coming, then you can throw interesting villains at the party, and maybe tough puzzles, but they can't involve the party members personally. If the heir to the throne isn't here today in the party, why exactly are we storming the usurper's castle?
As a better example. I was in a 2nd edition Forgotten Realms campaign. We had one villain (whom we called "Black Mage" because he was a mage who wore black robes- don't laugh, Victor) who showed a particular interest in my character, constantly almost killing me. As it turned out, my character didn't know this, but his childhood friend Ariel when growing up in Deepingdale ended up going on to become the new goddess of Magic in the Time of Troubles. Black Mage was really an avatar of Shar, the goddess of secrets, who knew who the goddess of Magic was as a mortal and was trying to extort power from her- or at least stop her from interfering with her plans- by threatening to kill my character. If "Ariel" (or Mystra, as she changed her name to when becoming a goddess) didn't let Shar have her way, then my character would meet a painful demise.
Now, what happens if my character magically dissapears from the party, with no explanation? All of the sudden, Black Mage interfering with us makes no sesne. And perhaps the planned adventure is shot.
Or perhaps as a simpler example, some quests are simply tied to a character. My character & my roommate's character were both sent to recover an artifact sword of Tempus at the beginning of the game, and we ended up taking on the other party members for various other reasons. But if both of us "dissapeared" one day, what's to keep everyone else searching for the sword? Sure, they were interested, but they weren't charged with the quest or anything. They might wonder why they aren't doing something more productive.
Originally posted by Jon Miller
I have a ton of E-books
JOn Miller
PDF?
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Originally posted by Jon Miller
you start with between 22-32 points
Jon Miller
That's just crappy. Can use 2x the amount easily
60 points gives you one 18, two 16's, and 3 15's. You probably don't need 15 charisma unless you want a paladin or monk, and you probably can live with an 11 strength is you are some sort of spell caster.
This hasn't touched anything over 18.
Last edited by Urban Ranger; July 11, 2003, 05:00.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
I could be a referee. Since I don't know the 3rd edition rules I'd make my own up as I go along
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
60 points gives you one 18, two 16's, and 3 15's. You probably don't need 15 charisma unless you want a paladin or monk, and you probably can live with an 11 strength is you are some sort of spell caster.
This hasn't touched anything over 18.
a standard human staring out usually only has one 15-17, and a few 13-15s and the rest are 10-12ish. If a character has multiple 18s, it kinda gets rediculous. Thats a conan's strength with a gandolf's wisdom and red sonja's charisma all in one person...
I am shocked at the number of DnD virgins that are expressing interest... usuaully people who have waited so long, did so because of the nerdy stigma and never care to try it. but you all seem so open, suprises me yall havent tried it before
Originally posted by Urban Ranger
I could be a referee. Since I don't know the 3rd edition rules I'd make my own up as I go along
No rules-lawyering please - it can kill a game very quickly.
As I said in the original thread, my experience is with 3rd Edition. I believe we should use 3E because it is alot easier for AD&D2E people to play 3E than the other way around (damn THACO ), also, the DnD virgins will have an easier time. 3.5E is not official yet, too new, and only minor tweaks anyways. With the 3.5 books coming out, our virgins might be able to find good deals on 3E books, if they're enjoying themselves and are interested.
Personally, I like a good mix of story, combat, and puzzling. Our DM might want to keep in mind, however, that virgins usually like combat the most, can be hestitant to roleplay, and lack the experience for complex puzzling.
I agree with letting the DM decide on character generation. I used all the methods before. Point buy is great for rich stories because everyone is relatively even, and you have to learn how to complement each other. Rolling and high point buy are good for dungeon hacks (combat heavy) campaigns.
I once played a character in a high-point buy (44, iirc) tromp through an updated (for 3E) Tomb of Horrors. Our stats may have helped us survive a couple of scrapes, but it didn't matter in the end - we all died. (Note to newbies - everyone dies in Tomb of Horrors. The DM isn't doing his job right if they don't. )
As soon as I get a reply from Ming as to our new home, I'll start the poll for GM/DM. Right now, second edition is looking pretty good. Anyone want to vote on that?
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